Greetings, travelers! Today, we’re celebrating the beginning of a brand new journey into the Otherworld, and this one comes with swords, spells, and a healthy helping of sarcasm. Inspired by an epic Dungeons & Dragons campaign, this tale blends high fantasy with humor, high stakes, and a band of unforgettable misfits, bringing a tabletop-flavored story to vivid life. Got your attention? Then read on to learn more about The Blood of Orcs.
Trevor Jones and April Nia Raine deliver a fantasy adventure with their debut, The Blood of Orcs (Knights of Airygon Book 1), which doesn’t just tap into classic genre tropes, but joyfully wrestles with them. It gives them a wink and a grin, ensuring that people who enjoy a touch of wit and whimsy will be well-satiated here. Their book takes place in Kinthur, a world where ancient gods, scheming orcs, and unexpected heroes collide. Jones and Raine have built a lived-in world, rich with lore, cultural tension, and a flavor that feels tailor-made for lovers of both high fantasy and chaotic party banter. Their talent lies in balancing grim stakes with delightfully irreverent humor and deeply engaging characters.
Do the gods know what they’re doing?
The orcs of Kinthur have been conspiring to circumvent the long-standing Gods’ Covenant. They plot to bring their evil god back to rule Kinthur and destroy the other races. Ellwyn, a young elven ranger, and her companions stumble upon an ancient prophecy that foretells this event. With only their help, she must unravel the mystery and thwart an evil god before it’s too late. They are set on a course leading to high magic, monsters, treasures, and possible death. Can they stop the Orcs in time and at what terrible cost?

Michael DeAngelo

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