Game Development Archives | Tellest The World is in Your Hands Mon, 18 Aug 2014 11:09:45 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 https://tellest.com/wp-content/uploads/2018/03/cropped-Tellest-Favicon-1-32x32.png Game Development Archives | Tellest 32 32 28342714 Where is the Heart of the Forest https://tellest.com/where-is-the-heart-of-the-forest/ https://tellest.com/where-is-the-heart-of-the-forest/#respond Wed, 06 Aug 2014 04:01:21 +0000 http://tellest.com/?p=1340 Hello everyone! Over the past few months, Tellest has expanded beyond what I think I could have imagined.  With that exponential growth came tons of art, new stories and the beginnings of game development.  That last part is the part I want to talk about today. I have always wanted to make games, since I […]

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Hello everyone!

Over the past few months, Tellest has expanded beyond what I think I could have imagined.  With that exponential growth came tons of art, new stories and the beginnings of game development.  That last part is the part I want to talk about today.

I have always wanted to make games, since I was a little kid.  When people would ask me what I wanted to be when I grew up, I told them I wanted to be a “software engineer” – I guess I didn’t realize that the term “game developer” existed at that point in time.

In fact, as early as 2007, I was already “designing” the first game in the Tellest franchise – a tower defense game that explained a little bit of the Stephen Caista (brother to Zachariah) story, while simultaneously explaining how Blacklehn failed to push through the Sentinel Pass to Raleigh.

Now here’s the part that stinks.  Though I’ve always considered myself reasonably intelligent (however erroneous that may be), the concept of reading and writing code has always eluded me.  It may be that I just haven’t given myself enough practice, but with Tellest squarely under my belt, I think its safe to say that if I don’t win the lottery, or the books don’t immediately begin selling tens of thousands of copies each month, I won’t have the time to work on learning code in the near future.

So, with that in mind, I always knew that I was going to have to employ some other method to get my games out to folks.  I thought I could use a heavily GUI-based game design program, like Game-Maker or Multimedia Fusion 2, but I would have been severely underestimating my ability to program at all.  Seriously, I’ve tried and failed, and unless I want it to be a perpetual hobby with no real payoff, I understood the need to move on.

I could not do it by myself – I knew that I needed another hand (or two – or seven) to get projects like these complete.  After I purchased MMF2, I briefly worked on a game called Devour – you can see the concept art from three years ago – with a developer from Tasmania. That fell through, unfortunately.

But when the Tellest Kickstarter plowed through its goal, I had renewed faith in myself and in my little universe.  I reached out to Chris Crawford, and if you’ve been keeping up with us, you can see that we have some very appealing mockups in place.

Now, having art is one thing.  It’s a fantastic thing, but it’s only a piece of the puzzle.  If we want to make Heart of the Forest the best it can be, we obviously need a good programmer.  And here’s where we’ve met our first big snag.  Programmers are not cheap.  I found the one that I want to work with, and he is interested in the project, but we’ve agreed to wait until we have a little more capital in place before we hire him.  It just makes more sense to hire him in bulk rather than for little odds and ends here and there, where he could fall out of the groove that he’s in.

So what does this mean for Heart of the Forest?  It means that we’re going to have to wait a little longer for it to push into full gear.  I’m always the kind of person who wants to make the greatest version of something that I can – that’s why I’ve rewritten the first Tellest book over and over and over.  And that means doing this the right way. We’ll still have some art assets to throw up from time to time, but the charge is going to take place just a little bit further in the future.

In the meantime, I’ll be working on some of my behind the scenes stuff – storylines that need to be in place in the game for everything to truly make sense.  At the end of the day, we want Heart of the Forest to be a game that’s good enough to see on store shelves, and that means its got to deliver on all fronts.

Thank you for being so awesome and letting me talk a little bit about Heart of the Forest!  I hope we make the wait worth it for you!

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Black Furnace Games https://tellest.com/black-furnace-games/ https://tellest.com/black-furnace-games/#comments Wed, 30 Jul 2014 11:57:38 +0000 http://tellest.com/?p=1321 Hi there everyone.  This is going to be a small update, and we are stepping away from Otherworld for a week or two, but that doesn’t mean that things aren’t happening in the background.  I’d like to present to you the logo for the Tellest game development company, Black Furnace Games.   For some reason […]

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Hi there everyone.  This is going to be a small update, and we are stepping away from Otherworld for a week or two, but that doesn’t mean that things aren’t happening in the background.  I’d like to present to you the logo for the Tellest game development company, Black Furnace Games.

 

Black Furnace Games 3

For some reason that is honestly beyond me, the name Black Furnace Games has always been in my mind if I were to have a development company of my own.  As of right now, that company is one person who is subcontracting to other people, but hey, this logo right here is going to be what you see as you’re loading Heart of the Forest (and all the other games I plan on creating)!

It’s such a simple thing, but I really dig the logo, and I hope you do, too!

Heart of the Forest is chugging along in the background.  We’re done our initial phase, which is cobbling together images for mockups. Now we’re moving onto our next phase of development, where we keep our eyes peeled for a Unity programmer.  We’ll keep you apprised of the details in the weeks and months to come!

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Interview Schedules? Pah! https://tellest.com/interview-schedules-pah/ https://tellest.com/interview-schedules-pah/#comments Wed, 07 May 2014 04:01:43 +0000 http://tellest.com/?p=1006 One of the toughest things to do with the scheduling on this site is make sure that everyone else’s schedule matches up.  You plan on doing one thing, and either someone has an emergency, or their life gets too big. This past week or two, that kind of fell on me, too.  I’ve been in […]

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One of the toughest things to do with the scheduling on this site is make sure that everyone else’s schedule matches up.  You plan on doing one thing, and either someone has an emergency, or their life gets too big.

This past week or two, that kind of fell on me, too.  I’ve been in and out of doctor’s offices, trying to figure out what has been screwing up my stomach.  About two weeks ago, I started experiencing some nausea that wouldn’t go away, and it developed into what felt like persistent heartburn and cramps/bloating.  As best we can tell, I am not getting my period.

The Doctor at first suspected ulcers, which I still think are the culprit. But now I’m going in for more scans and lab work and its all just very exhausting.

Needless to say, it’s kind of kept me out of the loop as far as the interview processes go.  It’s not a total loss though, because the subject of the latest review wasn’t ready either.  So we’ll move on and try to figure out the next route.

Because of this, I’m going to make sure I don’t rely on a set schedule for interviews.  It’s too unpredictable, and I don’t want people to be let down when the inevitable does happen, and we have a delay one week or the other.

Instead, what I’m going to try to do is turn Wednesdays into kind of a catch-all day.  While Mondays are typically my blog days, when I have something interesting to talk about for Tellest, the middle of the week usually sees some awesome happenings in all of fantasy.  I can talk about the latest X-Men Easter Egg from the Amazing Spiderman 2.  We can chat Game of Thrones.  There’s a lot to dive into.

Today, we have a special treat.  I’ve mentioned before that I’ve been working on trying to develop the first Tellest game, and we’ve come further than ever with production.  It’s still, as I’ve said multiple times, in what I’d call the pipe-dream phase, but seeing it come this far has been quite liberating.

Here, for the first time ever to the public, is the first mockup image to Heart of the Forest:

HeartoftheForestMock8

Art by Chris Crawford.

 

As you can see, what we’re trying to do is make a bubble shooter with some beautiful graphics, fun mechanics, and, what I can best bring to the table, an awesome storyline.  I’m always very careful to talk about what’s going on, but we’re obviously looking at an iOS release as one of our platforms.

Over the next few weeks and months, I’ll be bringing you more information on Heart of the Forest.  It’ll be kind of like a development diary.  As of right now, it’s being worked on by me, and an awesome jack of all trades, Chris Crawford.  We’ve been poking around, looking for programmers and musicians to add to the team, but we’ll save that for another post.

Hope that little taste has you interested for more.  I know it only made me more anxious to see one of my other brain babies take shape!

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