Christopher Archives | Tellest The World is in Your Hands Thu, 30 Mar 2023 12:43:09 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 https://tellest.com/wp-content/uploads/2018/03/cropped-Tellest-Favicon-1-32x32.png Christopher Archives | Tellest 32 32 28342714 Character Art – Christopher https://tellest.com/character-art-christopher/ https://tellest.com/character-art-christopher/#respond Wed, 31 May 2023 10:30:33 +0000 https://tellest.com/?p=31568 Greetings folks!  We’re back with another look at one of our characters done up in Silky Noire’s style.  This time around we’re looking at Christopher Linus, who has gone from the telekinetic undead hunter to a peace-seeking monk.  Let’s dive right in. Right off the bat, you can see that we made a change since […]

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Greetings folks!  We’re back with another look at one of our characters done up in Silky Noire’s style.  This time around we’re looking at Christopher Linus, who has gone from the telekinetic undead hunter to a peace-seeking monk.  Let’s dive right in.

Right off the bat, you can see that we made a change since the Dennis Van Kessel version of the piece.  While there are certainly some things that I like from that iteration, one of the things that felt a bit strange to me was the sort of “eastern-ification” of the character.  When people think of monks in fantasy, they may have a certain concept of what that looks like, but even in the Tellest universe, with their split timelines, it didn’t make sense to me to have a race change occur if nothing has led to that.

That’s not to say that we don’t have a problem with what I’ll call a very “ivory” cast, but we’re working on making those changes in a more organic manner.

In any case, what you’ll see here is sort of like the subtle step back to something that felt more true to who Christopher is.  We didn’t have too many pieces of art for Christopher to jump off of, so Silky did a great job conceptualizing him here and giving him his own presence that takes a journey of self-reflection and the struggle for inner peace, and brought it to life.

Here in this final version of the artwork, you can see the dynamics at play.  In a lot of ways, it was almost like conceptualizing two characters.  Christopher in this timeline is a little like Jekyll and Hyde, and you can see that in the reflection of the attire.  There’s a lot of interesting asymmetry at play, and Silky nailed that for us.

All right, it’ll be a little bit between now and the next Silky Noire peace, but we have continued to work with them, so that will be here before too long.  In the meantime, you’ll see tons of other character art pieces from our other artists, so make sure to pop back every Wednesday for more art from the world of Tellest!

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Character Art – Christopher Linus https://tellest.com/character-art-christopher-linus/ https://tellest.com/character-art-christopher-linus/#respond Wed, 23 Nov 2016 05:01:40 +0000 http://tellest.com/?p=4456 Hey there folks.  Though it has only been a few weeks since we’ve had some awesome Hozure work to show off, it feels like ages to me. We’ve got another cool bit of character art to get into though, and this one finishes up our Bindings of Fate “trinity”. Christopher Linus is an interesting character. […]

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Hey there folks.  Though it has only been a few weeks since we’ve had some awesome Hozure work to show off, it feels like ages to me. We’ve got another cool bit of character art to get into though, and this one finishes up our Bindings of Fate “trinity”.

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Christopher Linus is an interesting character.  In the books, he’s the kind of character who sits right alongside Kaos and Steel Tip as heroes who’ve lost it all and come up from nothing.  As it turns out though, Christopher’s life wasn’t all that great to begin with.

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In an as yet unreleased encyclopedia entry for Christopher, we discover that his parents were essentially cultists, though not perhaps as bad as some in fantasy are portrayed.  Our hammer-wielding hero had his share of ups and downs long before Juramentado made a mess of his hometown.

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Christopher still bears the scars of his past, but only some of them are visible.  Thanks so much to Hozure for doing such an incredible job.  Our figure artist is wrapped through 2016, but you can expect to see more from him early in the new year.

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Art: Christopher https://tellest.com/art-christopher/ https://tellest.com/art-christopher/#respond Thu, 09 Oct 2014 04:01:12 +0000 http://tellest.com/?p=1557 It’s strange to think we’ve come this far without any art for Christopher!  He’s one of the big trio of heroes in Tellest (in addition to Steel Tip and Kaos) or even the bigger quintet (adding David and Eclipse into the mix), and yet we haven’t really featured him anywhere just yet. The funny thing […]

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It’s strange to think we’ve come this far without any art for Christopher!  He’s one of the big trio of heroes in Tellest (in addition to Steel Tip and Kaos) or even the bigger quintet (adding David and Eclipse into the mix), and yet we haven’t really featured him anywhere just yet.

The funny thing is that he was originally going to be our go-to hero for the Tellest games.  I really want to make a slot-machine game with a story, and he’d be the perfect character to help me tell it.

In the meantime, we see some truly great work once again from RedPear, who puts her own personal spin on the hero.  As is normally the case for us, we began with possible poses.

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While I always love the various sketches we get for our characters, I knew right away that this one wasn’t for Christopher.  If you know his history, you know how tragic it is.  And while he gets some jabs in on Steel Tip, it’d be very rare to see him crack a smile.

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Now this, on the other hand… this is the face of someone who has had to deal with some pretty tremendous tragedy in his life.  You also get to see the scars he bears on his arms, a constant reminder of the failures he’s made, and the man that was left behind.

 

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As always, after we knew what we wanted, we bumped up the level of awesome…

 

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…And then we added a splash of color that gave Christopher even more personality.  RedPear did an awesome job as always, and brought one more character from Tellest to life.

We recently began working with RedPear again this month, so we’ll have plenty more of her talent to showcase in the weeks and months to come!

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The Top 10 Storylines I want to tell through Videogames https://tellest.com/the-top-10-storylines-i-want-to-tell-through-videogames/ https://tellest.com/the-top-10-storylines-i-want-to-tell-through-videogames/#respond Mon, 30 Sep 2013 14:03:53 +0000 http://tellest.com/?p=368 There are times when, if you’re working on a gigantic universe with tons of backstory for characters, events and macguffins, you run across some things that won’t work as well in a straight to novel medium.  That’s one of the reasons that the novelettes are such a nice, pleasant distraction – they give me the opportunity […]

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There are times when, if you’re working on a gigantic universe with tons of backstory for characters, events and macguffins, you run across some things that won’t work as well in a straight to novel medium.  That’s one of the reasons that the novelettes are such a nice, pleasant distraction – they give me the opportunity to tell a story in a much smaller chunk than a fully sized book.  If I tried to put Adelia’s first adventures into a novel, I’d have so much meaningless minutiae, it would just feel forced.  That’s not to say, however, that some of those stories couldn’t be fleshed out more.  You never know, Bolt’s story might get a fuller, livelier version later down the road.

There are so many other reasons to try to pull away from the novel format as well.  Timing is very important, and if I jumped into every character’s past, I’d never be able to get to the details of their unraveling future.  One of the ways to try to circumvent that problem is to find a different way to pace it correctly.  I’ve long dreamed about giving a few stories a videogame treatment.  It’s a cool way to connect some of the dots, and it really does lean on the Tellest mantra, The World is in Your Hands.  When someone is playing a game, the choices are ultimately theirs to make – I want to give people the opportunity to develop tried and true characters in meaningful ways.  Without any further ramblings from the madman, here are the ten storylines that I would want to tell through videogames:

 

10. Naryx, the Devourer

Every now and then, you want to take a step away from what’s been established.  While rockbiters have been mentioned and seen in As Darkness Falls and The Enemy Within, we don’t get to learn much about them, other than the fact that they have a voracious appetite, and a fear of “keyzaks”.

Devour was going to be my first game.  I was working in tandem with a programmer, and was in talks with artists and musicians.  We were going to tell a story about aspirations.  It would have presented the truth that sometimes, wanting something bad enough can help you become the best there is.

Unfortunately, due to a lack of any solid financial foothold, my programmer flaked and left the project.  Rather than pick up from the same place with someone new, I’m going to wait until I’ve got a thicker wallet, and begin Devour anew.

 

9. Gomp

You may remember Gomp as the blind dwarf from the Child of the Stars trilogy.  He’s mostly there to show the importance of family, although he does have his own moment a few times during The Enemy Within.  But there’s also some references to him being a hero among his people, and we never really get to observe that.

Gomp’s story is going to be intriguing to show through a game because his tale would be told by him.  If you’re familiar with the term u”nreliable narrator”, Gomp would certainly fit the bill.  But that would be through no fault of his own.  To put a twist on the game, you’d have him telling his story to a swarm of children.  The children would interrupt the story, as they are prone to do, with their own interpretations and suggestions, altering the landscape and realism of the tale.  It would be a way for me to bring a kind of playful ridiculousness to the Tellest universe.

 

8. Escape

Sometimes, you want to go in the exact opposite direction with a story.  You want to open up the game with no details.  In Escape, you would wake up inside a dreary old castle.  Your character, who knows nothing about themselves, must work to find their way from the place.  It would start with a very linear feeling, but as the game progresses, you’d realize that it was like an expansive dungeon from Legend of Zelda.  You’d have to use your intuition in conjunction with a pile of items to make your way out.  But of course, nothing is ever that easy… 

 

7. Christopher

Christopher Linus is the kind of character that has had most of his backstory laid out for the readers.  We know that Juramentado utterly destroyed his entire village to come up with fodder for his undead army, but we never truly experienced that.  We’ve seen the end result – Christopher is left with many scars, and it has led him down the path he currently walks (serious, he’s badass when it comes to dealing with the undead).  But I’d venture to say that the journey is always more important than the destination.

We’d be able to see the events unfolding.  Juramentado’s first attack, Christopher’s escape, another survivor perhaps…

And then you could really throw the whole thing on its head by showing you an alternate point of view… where Juramentado is the character that you play as.

 

6. Knights of Virtue

They’re one of the more interesting groups I have, but the Knights of Virtue have been very mum on their past endeavors.  The most important thing they’re known for is their thwarting of Roark, the former leader of Blacklehn.

Just as important as the rise and fall of a tyrannical dictator, however, is the introduction of these characters to each other.  I want to give the Knights of Virtue game a very typical old-school RPG feeling, where you get to witness the first moments of a lot of these people coming together.  It could be beautiful, and it could be tragic – we’ve seen seven of the Knights of Virtue, and we know that one of the originals is no longer living by The Bindings of Fate.  Just because the game would follow the Knights of Virtue, however, that doesn’t mean that there weren’t others of importance that may have fallen…

 

5. Shards of Tellest

I am an absolute nerd.  There’s no way around that truth.  You know it by now, and I’ve known it all my life.  So rather than trying to avoid it, I would love to just wholeheartedly embrace it.

I’m a huge fan of time travel.  More than that, I’m a huge fan of alternate realities – alternate futures, pasts, presents – it’s all gravy.  Shards of Tellest would basically be an excuse to turn Tellest on its head without breaking the canon version and throwing everything into disarray.

Shards would have such ambitious goals, that it may be one of my “golden dreams” as far as games go.  The game would be massively mobile – that is to say that everyone would be able to play it on their smartphones.  Rather than focus entirely on the smaller, more intimate details, you’d give players the opportunity to create fantastic armies out of the Tellest cast (as well as the goodly races and creatures in the universe).  People would be able to chat and trade items and units.  Occasionally, you’d have limited events that allow the players to interact more fully with each other – PVP events, team events, etc..

The best part about it is that the concept lends itself so wonderfully to a persistent, growing fantasy.  You never really have to end the game (although I’d suppose a primary campaign would help to put a tack in it).  It could be a hauntingly beautiful companion piece to the main stories.

 

4. Defense of Sentinel Pass

Zachariah Caista was a bit of a fan favorite in The Bindings of Fate, and we know through his conversations with Kaos that his brother, Stephen, played a big part in the expanded universe.  Unfortunately, Stephen can no longer lend his character to the expanding future of Tellest.

Instead, he let’s us look into the past.

We know, from reading The Enemy Within, that the Sentinel Pass has been heavily contested for years.  Raleigh and Blacklehn have been at odds within the mountain pass for longer than some of the characters have been alive, and Stephen had a big part to play in that.

I’ve always loved tower defense games.  It’s only been recently, however, that any significant story has been established in any of them.  Defense of Sentinel Pass would be a perfect way to aid in some critical character development.  Pendrich and Kain would be awesome characters to expand on, but ultimately, the game would give us a decent insight to Stephen, and how he went from expert swordsman, who trained Michael Kreegan, to a General in Raleigh’s army against the country to the north.

 

3. Steel Tip

Ahh, Steel Tip.  Fan favorite among many.  The ranger has a kind of attitude that people flock to.  He has this bountiful charisma that just oozes with confidence, and that comes from a combination of being a little wet behind the ears, and a hearty identity crisis.

Steel Tip’s game would focus on the time period after he first arrives on mainland Draconis.  We know that he ended up fighting in the war against Ippius and Blacklehn, alongside his friend Kaos.  But there was a time before that when he was trying to test his mettle against other forces of evil.

His story would help to expand on his past, but it would also help to stitch some smaller storylines together.  We would see how he acquired that quiver of endless arrows.  The player would have firsthand knowledge of bits and pieces of the ranger’s prior motives.  And his is the kind of story that could mix in a lot of other things that I’ve dialed back on, such as the other races on Tellest, some special kinds of magic, and so on.

 

2. Kaos

Child of the Stars trilogy Kaos is kind of an anomaly for me.  He’s clearly a strawman of me – there’s no denying that.  Because of that, I tried to embody in him the sort of traits that I value in a person.  He’s morally obligated to situations, he’s clever, he’s brave – he’s a damned boy scout.  And that is utterly disgusting.  It’s hard for a lot of people to find him interesting as a character because he is so perfect.  That’s why, by the end of the trilogy, I had to break him down.  I had to take Kaos from someone who I aspired to be, to someone who questions his own morality, someone who toes the line between what is right, and what is necessary.  Too many times Kaos has a choice that is convenient and morally white.

The beauty of his past is that Kaos has been broken before.  When his family was murdered, he was at rock bottom.  He felt alone, weak and scared, and it was a slow, hesitant climb before he became the person we saw in The Bindings of Fate and As Darkness Falls.  When everything falls to shit for him, you can bet your ass he’s going to withdraw back into his old habits.

But as of now, we haven’t seen the implications of Kaos as a broken man, or even a man in the middle of recovering.  It’d be nice to see him somewhere in the middle, where he’s unsure of himself, and not nearly as confident in his abilities or his propensity to survive any situation.

We also know that he has some pretty cool artifacts, but we don’t know how he happened upon them.  It would be cool to delve a little deeper into that.  A game would be the perfect opportunity to do some fun things with the Sky Talon and the Iron Kiss.  I would try my damnedest to make Kaos’ story into a fun metroidvania, and the story would not disappoint.

 

1. MMO

The Big Daddy.  This is the ultimate goal for cohesion between gaming and Tellest, at least for now.  The world that I began created thirteen years ago is big enough to do so many things with, and while it may take thirteen or twenty or fifty more years to get it ripe for such things, an MMORPG is a logical step for the universe.

Imagine being able to make a new story with players in mind.  Consider the fact that there are so many established people and places that the possibilities are endless.  It would be so fun developing quests that led people into forgotten areas.  There are so many ways that you can develop logical fan service, and it gives people the opportunity to grow alongside the heroes of Tellest.

I also don’t thing there’s any better means to really get into the whole Tellest mantra.  The World is in Your Hands.  Consider what it would really mean for a videogame world when that idea holds true.

 

There’s a good chance that many of these will never end up seeing the light of day.  Though Tellest is growing more and more as the years go by, the reality is that these things take money.  I’ve thought on dozens of occasions that I had an idea that was effortlessly brilliant, only to see a slow burn instead.

On the flip side, even if these ten games were all released and did wonderfully, that’s not to say that I don’t have others in mind.  These are just the ten that are rolling around on the top of my brain.  And these ideas are mine alone – can you imagine the kinds of things that could happen if you combined my imagination with a brilliant artist or a programming genius?

Scary.

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