Boss Archives | Tellest The World is in Your Hands Wed, 27 Jul 2022 18:45:47 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 https://tellest.com/wp-content/uploads/2018/03/cropped-Tellest-Favicon-1-32x32.png Boss Archives | Tellest 32 32 28342714 Merge Dungeon Art – Bosses Set 2 https://tellest.com/merge-dungeon-art-bosses-set-2/ https://tellest.com/merge-dungeon-art-bosses-set-2/#respond Wed, 07 Sep 2022 10:30:41 +0000 https://tellest.com/?p=26954 Howdy!  It’s been a long time coming, but we’re ready to look at some bosses in Merge Dungeon again.  Last time, we looked at the Chronomancer, Blacksmith, and Jailer, but this time we’re looking at a few more interesting types.  Let’s dive in. First up, we’ve got our Ironbark Arborescent.  This corrupt, sentient treefolk in […]

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Howdy!  It’s been a long time coming, but we’re ready to look at some bosses in Merge Dungeon again.  Last time, we looked at the Chronomancer, Blacksmith, and Jailer, but this time we’re looking at a few more interesting types.  Let’s dive in.

First up, we’ve got our Ironbark Arborescent.  This corrupt, sentient treefolk in the dungeon is a tough cookie, but defeating him could give your monster army all the resources they need to develop something truly spectacular.  In fact, that’s just what happens, unlocking new features in the game.

After that, you can take your army up against the Aetherite Lord, basically Tellest’s equivalent to a genie.  When you defeat the genie, you’ll unlock the ability to make wishes every so often.  You’ll even end up using the cage you freed the Spectral Hand from earlier!

Finally, we have the Mysterious Merchant.  Our merchant was in the original card game, but he shows up as an enemy in the Merge Dungeon spinoff.  Just like with everything else, beating the merchant boss unlocks some new things for you, specifically, two more specialized merge chambers that allow you to merge together equipment instead of monsters.

That’s all that we have for bosses in the game for now, but if we’re able to continue our work on the game, we’d love to continue developing some other cool bosses.  We’ll see how everything goes though!

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Merge Dungeon Art – Bosses Set 1 https://tellest.com/merge-dungeon-art-bosses-set-1/ https://tellest.com/merge-dungeon-art-bosses-set-1/#respond Thu, 05 May 2022 10:30:04 +0000 https://tellest.com/?p=26751 Howdy folks!  I have what I think is goin to be a real fun one for you today.  We’ve been showing off adventures for the longest time, but what about the people who put the adventurers to shame?  I’m talking, of course, about the bosses in Merge Dungeon.  Today, we’ll look at the first three […]

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Howdy folks!  I have what I think is goin to be a real fun one for you today.  We’ve been showing off adventures for the longest time, but what about the people who put the adventurers to shame?  I’m talking, of course, about the bosses in Merge Dungeon.  Today, we’ll look at the first three bosses you fight, and tell you a little bit about them.

First up, we have our Chronomancer.  He’s been in plenty of Quantum Quest projects, from the very first one to the upcoming novelization, to Merge Dungeon.  In fact, he’s been so prevalent in the marketing materials and stories that he’s going to be getting his own bonus origin story that will end up being an exclusive for Tellest’s patrons.  In the game, if you beat the Chronomancer, you unlock the power to prestige, resetting the game and gaining access to awesome new abilities that help you achieve your dungeon runs that much quicker.

While the Chronomancer was our first big boss that we had planned, we ended up making another boss that you run into twenty-five waves earlier.  The jailor is technically the boss here, and he’s captured the Spectral Hand.  Now, if only the player could make use of that.  The Spectral Hand is another “character” that has been present since the original tabletop game, so finding a cool way to integrate it here was pretty awesome.  If players manage to free the hand, it ends up bolstering the player’s click abilities.

Our final boss hasn’t shown up anywhere else, so he’s unique to Merge Dungeon so far.  The blacksmith has the ability to forge and improve weapons and shields for the player, unlocking new functionality in the game that serves as two additional merge chambers.  The difference is, as opposed to the monster chambers, the equipment chambers only drop new items every time you beat a centennial boss.  It is going to take forever to make improvements there!

Well, that’s it for our first trio of bosses.  The cool news is that we have another set of them on the way over the next few months.  Keep an eye out, and of course enjoy the other adventurers we’ll be showing you between now and then.

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