{"id":19510,"date":"2020-01-08T06:45:02","date_gmt":"2020-01-08T11:45:02","guid":{"rendered":"http:\/\/tellest.com\/?p=19510"},"modified":"2019-03-12T08:44:27","modified_gmt":"2019-03-12T12:44:27","slug":"quantum-quest-merge-dungeon-interface","status":"publish","type":"post","link":"https:\/\/tellest.com\/quantum-quest-merge-dungeon-interface\/","title":{"rendered":"Quantum Quest Merge Dungeon Interface"},"content":{"rendered":"
Howdy folks!\u00a0 I’ve got a kind of strange post for you today.\u00a0 You don’t too often see me (or people in general) mess with things like game interfaces, but I thought that was precisely the reason it would be cool to see how all the individual pieces come together in order to make something that looks great as a whole.\u00a0 Check it out:<\/p>\n
<\/a><\/p>\n In order to make Merge Dungeon work, we needed a place to put our monsters.\u00a0 Sergei hooked us up with some great looking tiles.<\/p>\n <\/a><\/p>\n We also needed a place to summon the monster crates that our monsters come in.<\/p>\n <\/a><\/p>\n And of course, here is one of those crates.<\/p>\n <\/a> <\/a><\/p>\n We needed some buttons that would take you to different places in the game (in this case, the shop or settings pages).<\/p>\n <\/a><\/p>\n Here we have the trusty experience bar.<\/p>\n <\/a><\/p>\n And we also have the monster essence bar.<\/p>\n <\/a><\/p>\n While we had a mostly black background during the design process, we wanted to make sure it didn’t just look like an empty room, so we added some walls at the top.<\/p>\n