{"id":1604,"date":"2014-10-23T00:01:15","date_gmt":"2014-10-23T04:01:15","guid":{"rendered":"http:\/\/tellest.com\/?p=1604"},"modified":"2014-11-05T07:52:19","modified_gmt":"2014-11-05T12:52:19","slug":"art-gnoll-concept-pieces","status":"publish","type":"post","link":"https:\/\/tellest.com\/art-gnoll-concept-pieces\/","title":{"rendered":"Art: Gnoll Concept Pieces"},"content":{"rendered":"
It feels like it has been forever since we had some Paul Davies art featured on this site. \u00a0Let’s remedy that today!<\/p>\n
While our last two pieces had some solid footing in logic – we wanted to post orcs and goblins to highlight their differences, and give a good look at the enemies in\u00a0Awake<\/em> – our next pair is going to be of a more animalistic nature.<\/p>\n Today, we’re bringing to you the concept pieces for the gnolls. \u00a0Very much a trope of classic fantasy, the hyena-like race doesn’t change too much in Tellest. \u00a0The big differences come from more recent fantasy adventures, like World of Warcraft. \u00a0In that title, the gnolls are minuscule little buggers who are easily dispatched. \u00a0You wouldn’t want to run into a gnoll (or worse, a pack of them) in the middle of the night.<\/p>\n <\/a><\/p>\n <\/p>\n The first thing that we wanted to do was establish their physical presence. \u00a0Gnolls are tough as nails, and they’re easily one of the stronger races on Tellest.<\/p>\n Still, we thought we could go stronger… darker.<\/p>\n