{"id":1030,"date":"2014-05-15T00:01:10","date_gmt":"2014-05-15T04:01:10","guid":{"rendered":"http:\/\/tellest.com\/?p=1030"},"modified":"2014-05-29T06:59:48","modified_gmt":"2014-05-29T10:59:48","slug":"art-goblin-concept-pieces","status":"publish","type":"post","link":"https:\/\/tellest.com\/art-goblin-concept-pieces\/","title":{"rendered":"Art: Goblin Concept Pieces"},"content":{"rendered":"
And once again we return to Paul Davies, that Jack of All Trades\u00a0who consistently brings us up to speed with titling, interfaces and, of course, some lovely concept art.<\/p>\n
A few weeks back, we looked at his work on the orcs of Tellest. \u00a0We needed them to be more human and have an air of pseudo-nobility. One of the reasons that we did this was in the role of an antagonistic race in Tellest: the goblins.<\/p>\n
In a lot of traditional fantasy, goblins are scrappy fodder enemies. They aren’t really a force to be reckoned with, and they aren’t really all that frightening, but when I knew that orcs weren’t going to be the savage, evil creatures they’re usually portrayed as, I needed our goblins to step up in a big way.<\/p>\n
Enter Paul Davies. \u00a0We knew that we were going to have to put some humanity into the goblins, just as we did the orcs. \u00a0After all, what’s a proper villain if you can’t understand their motivations? \u00a0Here was the first set that we came up with:<\/p>\n