Wispus Archives | Tellest The World is in Your Hands Wed, 23 Jun 2021 14:02:47 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 https://tellest.com/wp-content/uploads/2018/03/cropped-Tellest-Favicon-1-32x32.png Wispus Archives | Tellest 32 32 28342714 City Sigil – Westwick https://tellest.com/city-sigil-westwick/ https://tellest.com/city-sigil-westwick/#respond Wed, 01 Sep 2021 10:45:39 +0000 http://tellest.com/?p=25007 Hello there!  It’s been a couple of weeks since we looked at the last sigil we had to show off, and now we’re finally looking at the final one of not only this set, but this year!  It’s true.  We have another sixteen or so in the wings, but they’re not scheduled to show up […]

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Hello there!  It’s been a couple of weeks since we looked at the last sigil we had to show off, and now we’re finally looking at the final one of not only this set, but this year!  It’s true.  We have another sixteen or so in the wings, but they’re not scheduled to show up on this site until the second half of 2022.  More on that in a little bit.

First up, let’s celebrate this set by looking at the gorgeous newcomer to the fold.  Westwick has been a magical place that we’ve spent a decent amount of time in since the original trilogy.  It’s been used in the novellas, our editor’s D&D campaign, and the upcoming Becoming a Hero, by Nace Phlaux.  I couldn’t think of anything more fitting as our final sigil in a long while than the beautiful unicorn that is Westwick.

Westwick has been through some stuff over the years.  Starting off as a quaint little town, it is run by the unassuming old wizard Wispus, who might not be as weak, fragile or old as he may seem.  The unicorn captures the magical feel of the town, and perhaps even more so when Blacklehnians invade the country of Raleigh and raze the town, forcing Wispus to whisk the townsfolk away into the safety of his magical mansion.

Some other wonderment that surrounds Westwick is that not only has the town kind of repurposed itself within the mansion, but the mansion has been intentionally hidden and shrunken down to a fragment of its size, and relocated within the hollow of an illusory tree.  Those who venture outside of it are restored to their actual size automatically.  And if those people were to back to the ashes of their old homes, they might see old, beaten up stone versions of the sigil, like you’d see above.

A Westwick flag wouldn’t be something you’d see much of, as the basis of their journey has been about hiding themselves from prying eyes.  Surely word has spread at this point, though the actual whereabouts of the hidden mansion would still be a bit of a mystery.  But it’s likely you wouldn’t see any flags indicating where they were, and they’re far from the sea.  Although there’s a sizable lake that they could in theory have a fishing vessel which would fly their banner.

Below, you’ll see the painted version of the sigil, which I could see used a lot more.  As agents of Westwick, people might use this sigil in secret here and there, and finding it out in the wild would be a breath of fresh air for those who were looking for other magically-inclined folk.

Finally, we have one last phone background for a while.  I hope you enjoy it!

Westwick has taken a pretty strong hold on Tellest, and it’s likely to be the site of many more starts of many more adventures over the years.  I can’t think of a better-fitting close to this latest set.

As I mentioned before, we have another sixteen sigils planned, but it’s going to be a while until they come up.  The good news is that over the next year or so, we have an awesome collection of things to show off, from looks at Merge Dungeon, to new art from our tried and true collaborators, to previews for other cool mockup projects.  There’s maps and heroes and characters galore coming, and I’m glad you’re along for the ride!

And one last thing.  I mentioned last time that you could get sneak peeks of the new sigils by using the Tellest World Anvil.  That still holds true, and as we continue to collaborate with Francois, we’ll have more and more showing up on those maps, with new ones joining the world as we unleash new maps.  Be on the lookout for news on that soon!

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Westwick https://tellest.com/westwick/ https://tellest.com/westwick/#respond Fri, 07 Feb 2014 05:01:41 +0000 http://tellest.com/?p=684 General General Information Westwick is located within a large clearing of the Spirit Woods, about eighty miles east of the SpiritRiver.  There is a large lake several miles east of the town.  A road off the small western bridge connects Westwick with Atalatha, and a southern road leads to the far of town of Rattan. […]

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General

General Information

Westwick is located within a large clearing of the Spirit Woods, about eighty miles east of the SpiritRiver.  There is a large lake several miles east of the town.  A road off the small western bridge connects Westwick with Atalatha, and a southern road leads to the far of town of Rattan.

Westwick has fewer than 1,000 citizens, and the town keeps supporting itself through farming and fishing.

The town has virtually no defense, save for a few amateur guards which patrol the town’s busier areas.  Some rumors have swirled about a hidden sect of thieves which guard the town as well.

 

History

Westwick is the newest town of Raleigh.  It was established on the 1st of Sunspire, 974 by Wispus van Tretten.  Wispus and a collection of citizens from Viscosa removed themselves from the capital, feeling that politics and the urban lifestyle were too complicated.  They trekked north to Atalatha, but felt that it, too, was far too busy a city to inhabit.  Wispus led his companions to the Spirit Woods east of the city of Atalatha, and, once deep inside, decided on a spot to settle.

The town is named after an old friend of Wispus’, Erman Westwick, who once told him that Viscosa was the beginning, and would become the end, of Raleigh.  Erman was imprisoned within the capital, and died while incarcerated.  His death became the catalyst for the future citizens of Westwick’s exodus.

 

Government

Westwick was founded on the belief that no law was better than too many of them.  The town does not pay traditional taxes to Viscosa, Wispus having struck a deal with Victor Raleigh to supply some other service, which is unknown except to those two parties.

The town itself can be said to be run as a true democracy.  All the decisions made are made by the entirety of the citizens.  Though the major decisions are played out like this, many of the mundane decisions have fallen upon Wispus, who the people turn to for guidance.

 

 

Places of Interest

Taverns

There is only one tavern in Westwick, and it is unnamed.  It is a particularly quiet establishment, and rarely sees violence or drama.  It is a small place, but is able to provide for thirsty men who have finished laboring for the day, or are taking a break from their taxing work.

 

The Town Hall

Westwick’s town hall is the biggest building that can be seen upon entering the village.  It dwarfs the size of all the homes and meager shops, but this is because it functions as many things.

The town has no inn, so if travelers need to stay anywhere, space has been set aside within the town hall.  It is a common sleeping place, so if other travelers happen to arrive at the same time, they must all share the same large room.  There is no private caretaker, and all the money earned in this manner goes directly to the town.

Temples are also absent from Westwick, but small images have been carved out in the likenesses of several of the gods in a small chamber within the town hall.  Worship is not performed on a specifically designated day or time, as it is considered personal to the citizens, and there simply is not enough room to accommodate them all during one day.

The town hall also functions as a municipal building, serving as a courthouse and a prison, though the courtroom is also where meetings of all sorts are called.  The prison is a single cell, and is rarely used.

Finally, the town hall also provides education to the children of Westwick.  A small classroom sits just beyond the courtroom.

 

Manors

Wispus van Tretten has a mansion a couple miles to the east of the village.  The place is massive, and some people say that it is larger than the town itself.  The mansion looks over the lake east of town.  It is said that the manor is magical, though outsiders are not permitted inside to confirm those rumors.

 

The Thieves’ Guild

Although it cannot be said for certain, many stories have circulated from visitors of the town that a thieves’ guild lies somewhere in the town.  However, with such humble looking folk, it is not apparent just where they could be.  Some folk claim that the rumors have only surfaced because money has been lost within the town, but financial gain really means little to the self-sustaining people of Westwick, so the rumors are often discarded.

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