Daltain Archives | Tellest The World is in Your Hands Tue, 25 Jun 2019 11:57:45 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 https://tellest.com/wp-content/uploads/2018/03/cropped-Tellest-Favicon-1-32x32.png Daltain Archives | Tellest 32 32 28342714 City Sigil – Cefen’adiel https://tellest.com/city-sigil-cefenadiel/ https://tellest.com/city-sigil-cefenadiel/#respond Wed, 26 Aug 2020 10:45:15 +0000 http://tellest.com/?p=20272 Howdy folks!  Late last year, we wrapped up a new series of art that showed off six of the sigils from cities, clans and tribes around Tellest, and today marks the first entry of the next wave of heraldry.  We’re going to go farther than before, but we’re starting with something closer to the other […]

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Howdy folks!  Late last year, we wrapped up a new series of art that showed off six of the sigils from cities, clans and tribes around Tellest, and today marks the first entry of the next wave of heraldry.  We’re going to go farther than before, but we’re starting with something closer to the other pieces we’ve already done.

Cefen’adiel isn’t technically a city, but an illustrious forest that has seen some tremendous chaos over the years.  The central hub of all the events in Heart of the Forest, this home of many races is technically considered the throne of an elven kingdom that has long watched over it.  Thus, the white citadel in its northeastern reaches is the symbol at the heart of its sigil.

We’ve done things slightly different this time around with the sigils, so you aren’t going to have the metallic and chipped paint versions of the artwork.  We do have the new “tapestry” variety, however.

Stitched onto the fabric, you could see this hanging on the walls of the citadel, or brought along with ambassadors to neighboring realms.

It could also double as a battle standard, though I’m not sure if the elves of the White Citadel would care to carry such a thing into war.

Of course, we also have a more traditional canvas background like we saw in our prior versions.  The variety of colors throughout these different pieces is astounding.

Then we come to my favorite take on the sigils.  I made sure to pester Francois enough to get him on board with version of the sigils that looked like that painted cave look, which for some reason just speaks to me very much.  For some reason, the White Citadel just looks fantastic in this style.

Bonus: I didn’t forget about making the phone screen versions of these sigils either.  If you’re looking to represent the forest in southwestern Daltain, now’s your chance…

Now, as I’ve previously mentioned, we’re just beginning a new set of these sigils.  We have another four on the way throughout the end of this year.  Keep your eyes peeled here, and we’ll have more to show off in the next couple weeks!

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Daltain https://tellest.com/daltain/ https://tellest.com/daltain/#respond Fri, 25 Apr 2014 04:01:31 +0000 http://tellest.com/?p=937 General description Entymology For a long while, Daltain was considered merely a portion of Raleigh.  However, a wealthy buyer named Dalton Blackshire was willing to lead a group of hardworking individuals and families, and purchased a relatively large plot of land in southwestern Draconis from the leaders of Raleigh.  Ever self-important, Blackshire named the fledgling […]

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General description

Entymology

For a long while, Daltain was considered merely a portion of Raleigh.  However, a wealthy buyer named Dalton Blackshire was willing to lead a group of hardworking individuals and families, and purchased a relatively large plot of land in southwestern Draconis from the leaders of Raleigh.  Ever self-important, Blackshire named the fledgling country after himself.

 

Geography and Environment

Daltain is bordered by mountains on its west side, and the ocean to its south.  It also shares a border with Raleigh on its northeast.

Typically, weather that affects Raleigh is known to inhabit Daltain as well.  The winter months are not as taxing, though, as Daltain is farther south, closer to Tellest’s equator.

Daltain’s borders expand into the mountains, where they are carved into tunnels for certain inhabitants and citizens.  There is a small expanse of desert that stretches through Raleigh and into Daltain, but many travelers avoid it, as rumors of terrible beasts living within it persist.  Blackshire was a savvy buyer in that he correctly devised the area in the desert where Raleigh’s ghastly deathwinds would cease to blow.  He purchased the desert land there at a very meager price.

A dense forest sits relatively close to the ocean in the southeastern portion of the country.  There are a multitude of caves that lead into tall hills and small mountains in the western side of these woods.  In the center of Daltain, a river splits the country in half vertically.  A great wall stretches horizontally, splitting it that way as well.

Just like Raleigh, the ecology is not specific to Daltain.  There is an abundance of wildlife, however, as respect for nature is much more prevalent in that country than almost any of the others of Draconis.

 

Races

Despite the purely financial prospects of Blackshire’s purchase of Daltain, over time, the land has prospered.  Typically, no race is outright ostracized, and in fact even some of the less hospitable races have found solace within the country.  That said, the majority is made up of humans, dwarves, elves, gnomes, minotaurs and werewolves.

Humans can be found just about everywhere, from the towns of Forsynthia and Sungarden to the White Keep of Gardone.  Dwarves often share the locations with their human allies, but they also maintain a strong presence wherever there are mountains.

The elves, while plentiful in the south, do not mingle very much with any of the other races.  Rather, they do their best to protect the forest kingdom of Cefenediel, and the magical Cordus trees that grow there.

Gnomes typically have free roam of the country, but they can be found most often with the dwarves, in an effort to study the earth and its properties.  To that point, the minotaurs also can be found with the dwarves, yet they prefer a more open living situation.  To some, it can appear that the minotaurs are the first line of defense for the dwarven clans.  They also have a strong presence in their capital city of Caledos.

The werewolves escaped from Gandarst many years earlier, and settled in southern and eastern Daltain.  Of course, because of their proximity to Warus, this has led some to speculate that the werewolves are just ragged kobolds.  This is not the case, however.

 

Daltain

History

Early History

Dalton Blackshire was nothing if not a prodigiously diplomatic man.  Upon his purchase of the large plot of land in southern Draconis, he offered his hand and opened his doors to clever scholars and alchemists and sturdy laborers and craftsmen.  The gnomes and dwarves were ultimately the best fit for his plans of grandeur.

Of course, his scheme was most notably stretched to fit the advent of a new human empire, and his own brethren were at the forefront of the influx of civilization in the newly heralded country.

In the meantime, the elves quietly remained in their kingdom to the south.  The elven queen, Tarenda, bowed her head and allowed the human, dwarven and gnome civilizations to thrive beyond the borders of their forest.

 

Humans Rising, Dwarves Digging, Gnomes… Doing

The humans began building settlements outside of the mountains, drawing borders across the land and thrusting their flags in the ground.   Blackshire himself colonized a city called Sungarden in the southwestern portion of the country.  The wealthy capital of Daltain overlooks the southern seas, and much to the dismay of the country’s people, has maintained the miserly ways of the nation’s founder.

Other places in the country worthy of note were the city of Forsynthia, which opened its arms to students of the Arcane Arts.  Forsynthia is situated centrally in an area surrounded by places that have been touched by the aether.  To its west, Folly’s Glen is the site of the great magewar.  To its south, the elven kingdom of Cefenediel continues to flourish.  The magical Raster Springs are nearby as well.

North of the city, the White Knights of Gardone patrol the country, and keep it safe from evil.

Meanwhile, the dwarves make inroads into the western border of the country, developing deep burrows into the mountains.  Perhaps the most widely known of these underground communities is the Crissagelym, populated by the Fire Eye dwarves.  They have been arduously working at protecting Daltain from the advance of the creatures from the underworld.  It is said that their anvil was forged with the blood of demons that the dwarves cast out of their subterranean home.

The gnomes are also inhabitants of their tunnels, continuing their experiments.  They mostly entertain the discovery of newer and better alchemical practices, but they are also known to further the advent of dwarven machinery, specifically aiding them in boring the tunnels beneath Crissagelym.

 

Safe Haven

Over the course of time, Daltain became one of the more peaceful nations on Draconis while other wars were bloodying the shores of Ippius and the mountains of Gandarst.  Extending open arms and hospitality, Daltain aided those needing refuge.

Due to racial tensions in the archipelago of Ippius, minotaurs were the first to accept the offer of a safe haven.  Humans, gnomes and even elves of southern Daltain helped the minotaurs to make their sojourn.  Their tribal, earth-loving ways had the minotaurs settling close to the dwarves, who have become a steadfast ally to them, allowing them to grow.

While this was occurring, the dwarves were assisting the werewolves from Gandarst who were displaced by the barbarian hordes.  Their exodus carried them to the eastern side of the country, where they protect Daltain from the creatures of the night that threaten from the marshes there.

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