Countries of Draconis Archives | Tellest The World is in Your Hands Tue, 20 May 2014 11:06:03 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 https://tellest.com/wp-content/uploads/2018/03/cropped-Tellest-Favicon-1-32x32.png Countries of Draconis Archives | Tellest 32 32 28342714 Gandarst https://tellest.com/gandarst/ https://tellest.com/gandarst/#respond Fri, 23 May 2014 04:01:11 +0000 http://tellest.com/?p=1062 General description Entymology The country of Gandarst was one of the origin countries of the humans of Tellest.  Many of the humans there were forced to become nomadic barbarians.  The strongest clan of those barbarians was called the Gan.   Geography and Environment Gandarst is bordered on its east by a long, nearly unbroken mountain […]

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General description

Entymology

The country of Gandarst was one of the origin countries of the humans of Tellest.  Many of the humans there were forced to become nomadic barbarians.  The strongest clan of those barbarians was called the Gan.

 

Geography and Environment

Gandarst is bordered on its east by a long, nearly unbroken mountain range.  There is a passage from Gandarst to Blacklehn, but travel to Raleigh and Daltain are substantially more difficult because of the mountains.  On all of other compass directions, Gandarst is surrounded by ocean.  Gandarst is one of two countries on Draconis that do not share borders with any other country, due to mountain ranges separating them.

Gandarst is generally a cold to mild climate country.  On its east side, a desert shifts abruptly into tundra.  As the tundra reaches into the center of the country, it turns into a barren wasteland.  Gandarst’s west side is dense forest.  The northern parts of the country are cooler than the south.  Rivers run through all of the terrain except for the desert and the tundra.  Within the wasteland, the rivers run underground, or at the bottom of a huge expanse of canyon, leaving the area above dry and infertile.

Gandarst’s ecology is sparse, and fighting between animals for food is common.

 

Races

Humans, dwarves, orcs, minotaurs, rhinotaurs make up the most populous races of Gandarst.  The humans can be found within any terrain, while the other races are generally broken up by individual topography.

The dwarves can be found wherever there are mountains to be mined.  As such, it is thought that the dwarves outnumber any race within the country, though no action has been made to confirm that thought.

The orcs settled in the desert, and even have some tundra outposts.  Because of the desert’s proximity to many of the mountains of Gandarst, the orcs have found themselves in close diplomatic ties with the dwarves.

The minotaurs and rhinotaurs both fight over the wasteland.  Various portions of the wasteland have been enhanced, either by magic or some other means, to produce greenery for shade and sustenance.  The minotaurs are believed to have pioneered those brief lush spots within the barren land, but the rhinotaurs are constantly trying to muscle their way in.

 

Draconis 3

History

Early History

Gandarst’s humble beginnings featured a larger assortment of populous races than any other country on Raleigh.  Among the races it still shelters, Gandarst was also home to both werewolves and werebears.  All the countries lived in accord, but food was quickly becoming scarce.

 

War of the Mythic Beasts

The werewolves and werebears, in close proximity of each other in the northwestern region of the country, were the first to show aggression toward each other.  They were both hunting in the same places, and eventually, competition for food lead to hostility.  As more and more individuals on both sides died, the tactics of the races became violent.  War broke out between them, and their blood washed red the forests of northern Gandarst.

 

Only the Strong

The nomadic humans eventually set their sights on the werewolves and werebears, whose wars were spreading them thin.  The barbarians thought that if they could eliminate the lycanthropes, they would be rewarded twofold.  First, they would open their range of hunting to more land.  In addition, any slain werewolves or werebears would provide ample amount of fur, which would protect the humans during the harsh winters.

When the humans attacked, the races were both driven out, though in different directions.  The werewolves were chased south, through the forests, and eventually east, across the mountains, into Daltain.  The werebears were immediately chased east, and some have said that they escaped into Blacklehn, though those accounts are unfounded.

With the lycanthropes pushed out of Gandarst, the barbarians ate well and found new land with which to stretch their legs.  But their zeal caused them to look outward, toward new victims.

The minotaurs and rhinotaurs were the prime opponents to next force from the country, as they were constantly vying for control in much the same way as the werewolves and werebears.  However, the humans also set their sights on the orcs, who were strong and unabated.  To counter their numbers, the humans looked to the dwarves, whom they greatly respected, due to their similar warrior nature.

The fervor of the humans was chaotic, leading them to engage with their new enemies before diplomatic ties had ever been made with their potential allies.  The dwarves never aided the human cause, and the barbarians had already spread themselves very thin.  The minotaurs and rhinotaurs fought to persevere, while the orcs decimated the humans, ruining all hopes of a human empire within Gandarst.

 

Ambition

After many years of sharing the lands with the other races, the humans began striving for more once again.  Neighboring Blacklehn had been through much turmoil after the curse of their fallen leader, Roark, had swept the land.  In its weakened state, it became a prime location for expansion.

One of the human leaders, a might barbarian named Galen Fowler, lead an expedition to the country to the east, where he took it by force.  However, while Fowler made a home out of Blacklehn, Gandarst’s human involvement became weak.

 

Current State

Because the humans are outnumbered in Gandarst, they are actually the most endangered.  Gandarst is still regarded as a hostile human country, but many of the humans have had to change their way of thinking.  Even the nomadic history of Gandarst is steadily changing, the humans inhabiting much of the forest regions of the north.

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Daltain https://tellest.com/daltain/ https://tellest.com/daltain/#respond Fri, 25 Apr 2014 04:01:31 +0000 http://tellest.com/?p=937 General description Entymology For a long while, Daltain was considered merely a portion of Raleigh.  However, a wealthy buyer named Dalton Blackshire was willing to lead a group of hardworking individuals and families, and purchased a relatively large plot of land in southwestern Draconis from the leaders of Raleigh.  Ever self-important, Blackshire named the fledgling […]

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General description

Entymology

For a long while, Daltain was considered merely a portion of Raleigh.  However, a wealthy buyer named Dalton Blackshire was willing to lead a group of hardworking individuals and families, and purchased a relatively large plot of land in southwestern Draconis from the leaders of Raleigh.  Ever self-important, Blackshire named the fledgling country after himself.

 

Geography and Environment

Daltain is bordered by mountains on its west side, and the ocean to its south.  It also shares a border with Raleigh on its northeast.

Typically, weather that affects Raleigh is known to inhabit Daltain as well.  The winter months are not as taxing, though, as Daltain is farther south, closer to Tellest’s equator.

Daltain’s borders expand into the mountains, where they are carved into tunnels for certain inhabitants and citizens.  There is a small expanse of desert that stretches through Raleigh and into Daltain, but many travelers avoid it, as rumors of terrible beasts living within it persist.  Blackshire was a savvy buyer in that he correctly devised the area in the desert where Raleigh’s ghastly deathwinds would cease to blow.  He purchased the desert land there at a very meager price.

A dense forest sits relatively close to the ocean in the southeastern portion of the country.  There are a multitude of caves that lead into tall hills and small mountains in the western side of these woods.  In the center of Daltain, a river splits the country in half vertically.  A great wall stretches horizontally, splitting it that way as well.

Just like Raleigh, the ecology is not specific to Daltain.  There is an abundance of wildlife, however, as respect for nature is much more prevalent in that country than almost any of the others of Draconis.

 

Races

Despite the purely financial prospects of Blackshire’s purchase of Daltain, over time, the land has prospered.  Typically, no race is outright ostracized, and in fact even some of the less hospitable races have found solace within the country.  That said, the majority is made up of humans, dwarves, elves, gnomes, minotaurs and werewolves.

Humans can be found just about everywhere, from the towns of Forsynthia and Sungarden to the White Keep of Gardone.  Dwarves often share the locations with their human allies, but they also maintain a strong presence wherever there are mountains.

The elves, while plentiful in the south, do not mingle very much with any of the other races.  Rather, they do their best to protect the forest kingdom of Cefenediel, and the magical Cordus trees that grow there.

Gnomes typically have free roam of the country, but they can be found most often with the dwarves, in an effort to study the earth and its properties.  To that point, the minotaurs also can be found with the dwarves, yet they prefer a more open living situation.  To some, it can appear that the minotaurs are the first line of defense for the dwarven clans.  They also have a strong presence in their capital city of Caledos.

The werewolves escaped from Gandarst many years earlier, and settled in southern and eastern Daltain.  Of course, because of their proximity to Warus, this has led some to speculate that the werewolves are just ragged kobolds.  This is not the case, however.

 

Daltain

History

Early History

Dalton Blackshire was nothing if not a prodigiously diplomatic man.  Upon his purchase of the large plot of land in southern Draconis, he offered his hand and opened his doors to clever scholars and alchemists and sturdy laborers and craftsmen.  The gnomes and dwarves were ultimately the best fit for his plans of grandeur.

Of course, his scheme was most notably stretched to fit the advent of a new human empire, and his own brethren were at the forefront of the influx of civilization in the newly heralded country.

In the meantime, the elves quietly remained in their kingdom to the south.  The elven queen, Tarenda, bowed her head and allowed the human, dwarven and gnome civilizations to thrive beyond the borders of their forest.

 

Humans Rising, Dwarves Digging, Gnomes… Doing

The humans began building settlements outside of the mountains, drawing borders across the land and thrusting their flags in the ground.   Blackshire himself colonized a city called Sungarden in the southwestern portion of the country.  The wealthy capital of Daltain overlooks the southern seas, and much to the dismay of the country’s people, has maintained the miserly ways of the nation’s founder.

Other places in the country worthy of note were the city of Forsynthia, which opened its arms to students of the Arcane Arts.  Forsynthia is situated centrally in an area surrounded by places that have been touched by the aether.  To its west, Folly’s Glen is the site of the great magewar.  To its south, the elven kingdom of Cefenediel continues to flourish.  The magical Raster Springs are nearby as well.

North of the city, the White Knights of Gardone patrol the country, and keep it safe from evil.

Meanwhile, the dwarves make inroads into the western border of the country, developing deep burrows into the mountains.  Perhaps the most widely known of these underground communities is the Crissagelym, populated by the Fire Eye dwarves.  They have been arduously working at protecting Daltain from the advance of the creatures from the underworld.  It is said that their anvil was forged with the blood of demons that the dwarves cast out of their subterranean home.

The gnomes are also inhabitants of their tunnels, continuing their experiments.  They mostly entertain the discovery of newer and better alchemical practices, but they are also known to further the advent of dwarven machinery, specifically aiding them in boring the tunnels beneath Crissagelym.

 

Safe Haven

Over the course of time, Daltain became one of the more peaceful nations on Draconis while other wars were bloodying the shores of Ippius and the mountains of Gandarst.  Extending open arms and hospitality, Daltain aided those needing refuge.

Due to racial tensions in the archipelago of Ippius, minotaurs were the first to accept the offer of a safe haven.  Humans, gnomes and even elves of southern Daltain helped the minotaurs to make their sojourn.  Their tribal, earth-loving ways had the minotaurs settling close to the dwarves, who have become a steadfast ally to them, allowing them to grow.

While this was occurring, the dwarves were assisting the werewolves from Gandarst who were displaced by the barbarian hordes.  Their exodus carried them to the eastern side of the country, where they protect Daltain from the creatures of the night that threaten from the marshes there.

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