Tag Archives: Tellest

Quantum Quest Sample Cards

Hey folks.  In case you haven’t heard, we’ve got a Kickstarter going on right now!  With just a few days left to go, we thought we could do a sort of feature on the game right here.  Specifically, I’d love to show you my absolute favorite cards!

Adventurers

Our adventurers are probably the most important part of the game, visually.  They’re what really gets the old nostalgia muscles going, so we made sure to have some very attractive heroes across to board.

Click on the gallery below to see the cards up close!

Here’s an example of one of our adventurers that has a little more pizzazz to them:

Cravat can be a real game changer if you end up with a sturdy set of heroes!

 

Chambers

On the other side of the spectrum, chambers are the mechanically important part of the game.  They’re the damage dealers, and what you use to spite your opponents!

And just like above, here’s one of my favorite chambers:

If you’re playing the game with more than two players, when you lose, you haunt the rooms you own.  Haunted rooms end up dealing double damage, so something like Chain Lightning can wipe out an entire party in the late game.

 

If this game looks like the kind of fun you’d be into, feel free to check out our Kickstarter.  We’re running it now until the end of the month, and any extra funds we’re able to make allows us to hit stretch goals and offer up an even better product.  Thanks!

Goals

Well, it’s here again.  Another November.  Also known as the craziest month of the year.  I’ve run Kickstarters in November before, and I’ve done NaNoWriMo on two different occasions.

This year, I’m doing both—at the same time.

Truth be told, this year, I’m trying to see if I can reach three goals by the end of the month.  It’s going to be insane.  It’s going to be intense.

For the Kickstarter, we need to raise $15,000 in order to secure the minimum order from our manufacturer.  It’d be even better if we managed to pull off more than that, because I have so many cool things lined up that I’d love to see if we could hit.

In case you haven’t seen all the KS links plastered all over the site, here’s another one.

 

On the NaNoWriMo side of things, I’m also still working on Quantum Quest.  This year’s book is going to focus on a novelization for the upcoming game, and we’re including some pretty cool things from the Tellest universe.  One of them is a hero who wasn’t on the front cover of the game box.  When you’re thinking of wibbly wobbly, timey wimey stuff, I know who you’re thinking of.  That’s right.  Rhys Oberon.

That was who you were thinking of.  Right?

Rhys has only had one small starring role so far.  He was the character who set a lot of time traveling shenanigans in motion in Keeper of the Void.  But he’s a huge character in the grand tapestry of Tellest.  I haven’t had a chance to write a follow-up story for him, but I’m definitely going to make attempts to get at least one more short out for him before QQ and its novelization release.

And even if you haven’t realized it, he’s had his hand involved in some of the other events in the Tellest books so far.

For the Quantum Quest book, I need to complete 50,000 words in 30 days.  I’ve pulled it off before, but never with so much else riding on my shoulders.  With two big convention weekends this month, it’s going to be interesting to see if I can pull it off.

I should probably abstain from writing big ol’ blog posts, huh?

Finally, this last goal is more for myself than for my creative passions.  I’m a little too old to be as pudgy as I am.  Rhianna and I found a lifestyle change that’s been working out for us pretty well.  I’d love to drop another 10 lbs by the end of the month.  So that’s it.  The third goal is a little bit of weight loss.

The conventions are certainly not going to help with that.

So that’s it for now, but I’m going to be a little bit more vocal on this site as the Kickstarter and NaNoWriMo go on.  You can actually see a sneak peek of the QQ novelization if you head over to the campaign page.  I think you’ll like what you read!

Cheers,

Mike

Quantum Quest – Final Chambers

Hey there folks.  It’s time to wrap up our base set of Quantum Quest chambers.  Now don’t you fret.  We still have a whole bunch of stuff to show off as we make our way toward our Kickstarter in November.  With that right around the corner, we’re going to be working harder than ever to bring you some amazing content.

For now though, let’s finish up looking at these chambers!

 

Poison Dart Trap

This set is going to be heavy on the Indiana Jones references, but both times we ended up pulling our Indy (or Indy lookalike) from the set.  I obviously love Indiana Jones, but we’re not sure we’re popular enough yet to start doing the crazy pop culture references.  But I mean, if we hit north of $400,000 at Kickstarter, you can be sure we’re going to start going all out 😉

After we pulled Indy from the piece, you could see just how deadly this long corridor is.  It takes a special kind of adventurer to avoid these traps, so hopefully if you go traipsing through the dungeon, you have an expert!

 

Poison Mist Trap

The Poison Dart Trap’s bigger, meaner, older brother, the Poison Mist Trap is one of our most powerful chambers.  It deals damage to everyone in the room, so you just need one dummy to make a mistake.  Luckily, if you have a necessary hero, they can mitigate some of that damage.

 

Rolling Boulder

Here’s our other Indy reference.  I loved that sequence in Raiders, and I thought it would be a cool idea to integrate into Quantum Quest.  And it does spruce up the game in some pretty cool ways.

Here you can see we’ve moved on from our Indy cosplayer, and put one of our other characters in his place.  Rolling Boulder not only deals damage to the party, but also displaces them from their spot in the dungeon.

 

Sacrificial Altar

This is one of those cards that can either be a boon or a curse.  When you enter the room with this altar, your adventurers will be compelled to sacrifice one among them, but it isn’t without reward. Another adventurer will be delivered to the party in their stead.

 

Shadow Door

This is supposed to be kind of a nod to the Fable series with their demon doors.  These doors can be a huge pain in the butt, especially if you don’t have a wily rogue in the party who can spot their inherent danger.  The shadow door whisks the player ahead through the dungeon, where they encounter even more dangers!

 

Sludge Beast’s Pit

How’s this for an RPG staple? Slimes are the go-to enemy for a lot of old adventure games, and we couldn’t open up our base set without including one of these guys in it.  These ones aren’t exactly a pushover though.  Coming into contact with one of them is sure to slow your progress.

 

Soul Sapper

Oof.  This chamber hits you while you’re down.  It’s one of our most powerful rooms, because if another player owns it, they get rewarded for it.

 

Spectral Hand

The opposite of the Shadow Door, the Spectral Hand pulls you back through the dungeon.  Luckily, this ghostly hand doesn’t damage you further when it drops you off.

 

Whirling Blades

Arguably one of our most damaging chambers, this room dumps you into a mess of pain.  But if that wasn’t enough, it forces you further through the dungeon as well, where you’re prone to incur even more damage!

The first version of the card looked a little too much like a 3D dungeon crawler, so we ended up making a 2D variation that felt a little more “Quantum Quest.”

 

Whirlwind

Here it is ladies and gentlemen, our final chamber.  A little bit like Whirling Blades, but not nearly as punishing, Whirlwind does a tiny bit of damage to a few characters before whisking them off, further into the dungeon.

 

Well, that’ll about do it for our awesome chambers.  We’ll be back in a couple of weeks to show off some more pieces of the game, and then before you know it, the Kickstarter will be here!

See you soon!

Quantum Quest, Fourth Chamber Set

Hello, dungeon divers!  We’re almost done with our look at the various dungeon chambers in Quantum Quest, but we’ve still got more to show off.  Take a seat, and look at the dangers the living dungeon will throw at you:

Lich’s Lair

One of the more attractive cards, for sure, the Lich’s Lair is especially damaging to clerics and mages.  And this particular lich is no joke.  He’s willing to take both casters on at once, just to prove he’s tough!

 

Lightning Spire

The Lightning Spire is a card that’s changed a lot since its inception. Originally, it was kind of like a proximity shock.  Whenever the player who owned it passed it, he could put a token on it that would shock a passing player.

We’re not quite ready enough to make the game that complicated, so we did something a little different.  Now it either deals two damage or drains two mana.  Still brutal!

 

Lingering Apparition

Yet another undead fiend!  This one is a bit of a pushover if you’ve got a warrior in your party.  If you don’t, and you don’t have a cleric who can claim the room, he can deal a decent amount of damage to one of your adventurers, especially if its owned by a player who haunts the chamber!

 

Mana Burn

This was a strange journey for us.  We’re actually going to take you backwards…

…because…

…we ended up…

…using…

…the very first version of the art that Sergei did for us.  We should have known better than to question him.

Mana burn ends up burning up your mana.  Simple enough concept!

 

Mimic Chamber

Here’s another truth for you: thieves can’t resist treasure!  We ended up liking the way this looked, but had to concede that it looked a little too out of place, and not enough like a proper sprite.

We went with this instead.  Sure, it looks a little cartoony, but it fits the bill that much better, I think!

 

Necromantic Aether

Rounding out this set is a card that’s pretty brutal, but not entirely unforgiving.  This is one of the very rare cards that won’t leave you completely screwed as it damages every one of your adventurers. Though it hits hard, it also allows you to bring a dead hero back to life with a single hp.

 

That’s it for this set, but we have one final look at our basic cards coming up next month.  Stay tuned!

Tellest Kickstarter is Live

Hey there folks.  Just wanted to let you know our newest Kickstarter is live.  We’ll be running this crazy campaign until September 15th, and we’ve got a bunch of awesome content and deals you wouldn’t believe ready for you:

Twitter and FB banner (2)

We’re already doing pretty well, and it’s only been up for a little over an hour on a Monday morning.  It’ll be very exciting once everyone has got their morning coffee in them!

Character Art – Retrus O’Ryan

Hey there folks!  Last big art update before the upcoming Kickstarter coming at you today.  And I can say, this is one of my favorites.

We’re back working with RedPear, and she has delivered one of the coolest character portraits we’ve had so far.

In As Darkness Falls, one of the newly introduced characters is Retrus O’Ryan, the brother of an aggressive, almost maniacal fellow who wants nothing more than to appear to be a hero to those around him.  Retrus is a little more reserved… even though he’s seen some hard times.  Now, he only sees half as well.

01

02

The first thing we had to do was settle on the sketch we wanted to move forward with.  These first two were the ones we passed on, though I really liked that second one.

 

R03

This was the one we ultimately went with.  Again, Retrus begins as a more introspective, calm and collected character.  He’s supposed to be a foil almost in some regards to Schirner.  Whereas the barbarian is quick to anger, and couldn’t care less about his brother, Retrus is devoted to his brother, but smart and cool enough to know when something isn’t what it seems.

R04

Retrus goes on to become an integral part of the third book in the trilogy, because he ends up getting his hands on the mystical gauntlet, Azaros.

R05

What happens from there is anyone’s guess though… unless you read the massive book that is The Enemy Within!

 

R06

Here we have our final look at Retrus O’Ryan for this feature.  You can see most clearly here the scar that Retrus bears.  He wears no patch because he likes using his wound to intimidate his enemies.

That’ll about do it for this week’s art feature.  We’re going to have a whole bunch of art coming at you in the next month.  We’ll still have art features here on Wednesday, but there’s going to be a lot of content up on the Kickstarter every day starting on Monday.  This will be the most overloaded content month for Tellest ever!

 

Interview with Michael DeAngelo

Hello there folks.  We’re busy busy busy this month, but we’ve finally got some time to talk about a few things.  First off, we’d like to formally welcome Erika Castro to the Tellest team.  She’s going to be our social media guru.  As of right now, she’s the reason our Twitter page looks as delightful as it does.  She’s also taking on a new responsibility today as she sits Michael DeAngelo (that’s me!) down for an interview on all things Tellest.

Let’s give her a warm welcome as she joins this wonderful team!

Without any further adieu, here’s an interview that’ll give you some insight into the vision for Tellest in the near future:

 

Erika Castro: First of all, thank you for the opportunity.  It’s going to be a lot of fun working with Tellest and all the people who make it awesome.

Michael DeAngelo: Well we’re definitely very lucky to have you here.  You’re going to fill a role that I’ve been lacking in lately, so we’re very grateful to have you as part of the crew.

 

EC: I hope I’ll prove myself as we move forward.  Should we move forward with the interview?

MD: Take it away!

 

EC: What made you first interested in writing? 

MD: When I was younger, I was always making up stories to be a part of, but they originally started as pipe dreams for games.  I fantasized about making these big sprawling games like Final Fantasy, because Roleplaying Games were always a big part of my life.  I used to tell people I wanted to be a software engineer, because I heard it and didn’t yet know the term “game developer.”

For the longest time, I always thought that writing a story from front to back was out of reach for me.  Those were for far smarter people than me—it was beyond my capability.

It’s silly but letting go is probably what gave me the opportunity to really dig into writing.  I was lucky enough to work fairly quickly in school, and we had 90 minute classes.  During a math class, I ended up finishing a test ridiculously early.  I knew that Baldur’s Gate II was coming out soon, and I knew that you could develop a character biography for yourself.  I started writing one for the character who would eventually become my original main character, and the rest grew out of control from there.

 

EC: Why fantasy? 

MD: Fantasy has always scratched a particular itch for me.  I’m not sure why, exactly.  It’s just always been a part of my life.  I learned to read and write playing King’s Quest on the Apple II.  My favorite movies growing up were Willow and Princess Bride and Goonies (a pseudo-fantasy, if ever there was one).  And I’m a huge fan of videogames, as I said, with Legend of Zelda and Final Fantasy and the Secret of Monkey Island being huge influences in my life and in my writing.

While my Dad had always been a big fan of fantasy and sci-fi, it was my aunt who I think really planted the bug in my brain.  We used to play a very simplified version of dungeons and dragons when she would babysit me, and I think that was probably what got me started wanting to build worlds.

 

EC: How old were you when you wrote your first story (not published)?

MD: I believe I was five or six when I wrote some incoherent mess about a shark that didn’t want to eat fish… he wanted to be their friends.  It’s very possible that Pixar used this wonderful book as inspiration for the sharks in Finding Nemo.

 

EC: Is there a particular author that inspires you?

MD: R. A. Salvatore is the storyteller who speaks to me the most.  It wasn’t until I read about Drizzt and Wulfgar and Bruenor and Regis and Catti-brie in The Thousand Orcs that I really go the push into storytelling.  That book was also given to me by the aunt that imparted all that love for fantasy in me.  I received that on my seventeenth birthday, right around the time Baldur’s Gate II was coming out, and it just happened to be the perfect storm of creativity and intellect to get me going.

 

EC: Was there a particular book/story you wrote that made you think that you had something going here?

MD: I think that’s both the blessing and the curse of being someone who continues to write books.  When I wrote my first book, I thought it was the best thing since sliced bread.  I was very impressed with myself, but if I go back and read that, I’m appalled.  It’s horrible!  But at the same time, I’m glad that I believed in myself back then.  If I had started writing and immediately found disgust in my work, I don’t know that I would have ever continued doing what I am.

There’s a trend with my work, too.  I’ll go back to a book I wrote five years ago and be disappointed with it, and I have no doubt that something that I write this year will feel a tad undercooked five years from now.  But I feel that it also shows that I’m growing as a writer and a storyteller, and for that I’m grateful.

 

EC: Is the character Kaos Kreegan based on anyone you know?

MD: He is, and while other people might be ashamed to admit this, I’m just going to own up to it.  Kaos is an obvious straw man.  Kaos was supposed to be someone that I could aspire to be—maybe not the fighting prowess and the treasure hunting and all that jazz, but certainly his values. 

We spend three books with Kaos where he’s this white knight willing to do all these things, but we never really see him break.  He sticks to his guns, so to speak, for better or worse.  I can tell you this though: writing a straw man character gets kind of boring, especially if you aspire to be the best you that you can be.  When we see Kaos again in the future, we’re going to really work at breaking him a little bit!

 

62576_1614956457574_3396441_n[1]

 

EC: Where does the name Tellest come from?

MD: To be perfectly honest, I cannot tell you how I came up with the name after all these years.  I’d like to think that it just came to me in a whisper, but back then, I was developing names for cities and characters by looking at everyday objects and reading them backward.  We had a poison called red nib that we developed just because we happened to be looking at a binder.

It’s probable that we were thinking of creating this world where you’d be telling this insane amount of stories over a broad history, and we thought, “hey, Tellest sounds a lot like ‘Tell Us,’ let’s just roll with it!”

 

EC: Who is currently part of the Tellest team?

MD: Tellest has grown a lot from those days when I was writing after math tests.  We’ve got five people who have officially developed stories for us, and among them, four of them have been published in our anthology.  We’re in the middle of courting a few other writers right now as well, but it is slow going as we try to organically build.

Meanwhile, on the other media front, we have a group of around four or five artists who consistently deliver content to us.  By the end of the year, I’m hopeful that we’ll have over 100 pieces of commissioned work to show off on the Tellest site.  We’ve also got a pair of very dependable narrators who we use for the Tellest audiobooks, and we’re just wrapping up work on the last two Tales of Tellest novellas.

And then of course, we’re starting to expand elsewhere, which is where you come in, Erika!

 

EC: Where do you find your writers and artists?

MD: Most of the writers that I work with are local.  I’m lucky enough to be surrounded by people who share the same love of storytelling and fantasy, and I’ve been able to share Tellest with them in a way that you don’t often see with other written worlds.  They’ve surprised me every step of the way, and I’m proud of each of them.

We also experimented about two years back with hosting writing prompt contests on our website.  That was how we connected with Aaron Canton, who ended up being one of our more prolific writers.  We’ve been talking internally about opening that up again as a feature.  When we did them before, it was almost laughable because we didn’t really have a large web presence.  Only two or three people would submit at a time!  Now, and especially as we move toward releasing another big set of books, maybe we’ll have a bigger internet footprint.

Regarding the artists, I was lucky enough to find most of them on DeviantArt or through Reddit.  With Leo, our main cover artist, I happened to see his work on another writer’s book cover, and I tracked him down and convinced him to do a commission for Mageborn.  We loved working with him so much that he’s done just about every cover since then!

 

EC: Out of all your novellas, which is your personal favorite? 

MD: That’s such a tough question.  I’m a fan of all my books for different reasons, but there are two that are a little closer to me. 

Awake was almost an experimental piece for me that explored what PTSD would look like in a fantasy world.  I had to do some real research with that, and actually reached out to a friend I grew up with to get her opinions as both a modern day warrior and as a woman.  That translated to some real inspiration for the character of Venathryn, who has evolved tremendously since her original inception about sixteen years ago.

As much as I love Awake, I think my favorite actually has to be The Fall, however.  It truly speaks to the way Tellest itself was kind of dreamed up—as a world that lets different genres play together.  The Fall is the tale of Icarus redressed for fantasy.  And the best part is it’s told in such a way that it could in theory be what actually inspired the mythology.  The Fall is also the first story that I told in such a distant part of the timeline from the established books in the series.  We look at what the world looked like over three thousand years ago!  And of course, I think with such an event—the end of the world for some people—gave me the chance to make some strong emotional choices that I really hope resonated with people after they were done reading it!

 

The_Fall_Final

 

EC: You have a second Kickstarter coming up, tell us about that. 

MD: So, what we’re trying to do is raise $2000 to offset the publishing costs of releasing at least six new books.  These are going to be five sequels to the Tales of Tellest novellas, but they’ll each be consistently longer than their predecessors.  We also have a collection of short stories once again—this time we’re aiming for two dozen in the compilation!

The money that we raise from this campaign will help us with editing, and it’ll assure that each of these stories has gorgeous front-and-back book covers.

 

EC: How did the first one go?

MD: I wouldn’t have even dreamed of coming back for more if our last Kickstarter hadn’t gone so well.  We were absolutely blown away to have been fully funded by the end of the first day.  For a fantasy brand that really had no internet footprint, that was an awesome feeling.  I was floored by the response.  And then, through the rest of the campaign, we managed to double our original goal, and ended up with some interesting bonus content.  We wrapped up reconciling all of our rewards just a few months ago, and I hope that everyone who played a part in bringing this volume of Tellest books to life felt great having those books in their hands.

 

EC: What are some of the goals of the Kickstarter? 

MD: First and foremost, it’d be nice if we could fund these initial books.  Because they’re longer, this set will require more stringent editing than the last set, which will obviously increase the cost.  And going with double-wide covers essentially doubles the cost of the art as well.

Kickstarter is also great for developing an audience that you might not otherwise have access to.  Not only that, but you’re essentially pitching to people who are specifically there to look for projects like yours.  We have the opportunity to show people that Tellest is an accomplished fantasy brand—we’ve already ran a successful campaign and delivered on our promises.  It can only go up from here.

 

EC: What would you do if you surpassed your set goal of $2000?

MD: I’m hopeful that we will.  I mean, I’m cautiously optimistic.  You don’t want to count any of your chickens before they hatch, but I’m always prepared, just in case.  Besides these big five sequels, we’ve got a handful of other longer stories waiting in the wings.  For every $500 we raise beyond the initial goal, we’ll be able to publish another book.  And the best news is that everyone who pitches in at one of our very affordable levels—$29 for the first 100 folks, and $45 for anyone that doesn’t get in when the getting’s good—is going to get all those eBooks added to their order for free.  If we raise $4000, that’s 19 books for as little as $29.  I think that’s a pretty good deal.

 

EC: What is something you want people to know about you and about Tellest that are new to the scene?

MD: We want to make Tellest an inclusive fantasy world.  We want it to be something that compels people to come back, and make it feel like home.  The idea of our fantasy brand is that you’re always going to be a part of it, and that we’ll always have new content driving us forward.  It’s already grown quite broad in the five years since I first published, and if we’re as successful in the next few years as we were in the past few, you’re bound to see some incredible things right around the corner.

 

EC: Excellent.  I think that’ll about wrap it up.  Thank you for taking the time to talk about all this.  I know you’re busy with the Kickstarter, so this was very nice.

MD: Not a problem at all.  I’m glad for the opportunity.  I’m usually on the other end of the interview, so it was a nice change of pace for me!

Tellest Kickstarter, 2016

Hey there folks.  I’m so glad you could join us here today.  I don’t think I’ve ever had such good news to share, and I’m hoping that it only gets bigger and better as the month goes on.  We’re officially unveiling to the public that we are going to be conducting a new Kickstarter that will begin on August 15th and run for a month.  Our newsletter readers have known about this for a while, but you’re finally in on the scoop.

 

Tellest Legends: Kickstarter 2016

 

Tellest Legends

So, what exactly are we Kickstarting? In 2014, you helped us bring to life a collection of novellas that featured ancillary characters.  This brought them to the forefront and gave them a chance to shine like never before.  Since that Kickstarter, those characters and their stories have earned a lot of praise. It seemed like a waste to move away from that.  And so, on August 15th, we’re asking you to help us bring five more stories to life—sequels to the stories we created two years ago.  These characters are more than just heroes now—they’re legends.

But wait… there’s more!  In 2014, we were finding our feet, and a big part of the stretch goals you helped us achieve gave us some great supplemental material.  The plan for this year is to stretch into even more books.  That’s what we’re here for.  We want to give you great stories.  So for every $500 we raise past our initial goal, we’re ready to launch another book.  And you might be surprised to see how many we have.

 

A Special Deal

There’s never been a better time to be a Tellest newsletter subscriber.  Not only have they been privy to a preview of the Kickstarter for a few weeks, but they’ve also had a little extra time to partake in a great deal.

All the newsletter subscribers were given an opportunity to commit to being an early backer. That let’s us know what we’re tracking to open at, and shows us how much more we can afford to invest into our campaign.

The best news?  You can take part in this awesome deal too.  All you have to do is subscribe to the Tellest Newsletter before Monday, when another email blast will go out with the early backer submission form (and a preview of our campaign).  All you have to do is tell us you’re with us by Wednesday of next week.

Then, when our Kickstarter goes live, if you pledge at least $10 you’ll be given an extra copy of the Tales of Tellest ebooks—our big project from 2014—absolutely free. We figure, if you haven’t yet joined us, this gives you an excellent base to build off of. And if you’ve already been a fan for a while, you can indicate a friend or family member who you would like to share these fantasy tales with.

 

There really hasn’t ever been a better time to join the ranks and be a fan of Tellest.  With at least five more books on the horizon, our bookshelves are going to be plenty packed in upcoming months. We look forward to bringing you great new content for years to come!

State of Tellest: September 2014

Hello there everyone!

We’ve gone nearly half a year without an informed blog talking about what our plans are, and I thought we needed to remedy that today.  Between writing, planning updates, working on side projects and personal enrichment, you’d think that there wouldn’t be much time to talk, but oh, you’d be wrong!

Let me address just a couple of the things that are going on in Tellest.

 

Continuing to Evolve

Once again, we’re constantly switching up our presentation.  Recently, Paul Davies spruced up our header, and Kevin Gallagher gave us a video that much better demonstrates our values.  Now that we have higher quality art constantly on display, it makes sense to have a more beautiful look for ourselves.

We’re still going to make tweaks and adjustments, especially as the new book covers continue to roll in.  When we have The Enemy Within, As Darkness Falls and The Fall spruced up with new covers, we’re going to make a new content trailer that will help get the word out about Tellest somewhat.

And of course, we’re going to continue to invest in great art that demonstrates crucial environments, characters and races of Tellest.  That’s what we’ve found to have made one of the biggest impacts this year, and we don’t want to stop doing that, even if we have to slow down.

 

Tales of Tellest ,The Child of the Stars Trilogy and Beyond!

The Tales of Tellest is nearing its end – at least for the first volume.

We’re going to continue putting work into the Child of the Stars trilogy, so that it can be the best fantasy series ever.  We want the quality of The Bindings of Fate to be on par with the new stories.  The Tales of Tellest is a great entry point for the universe, but we want Kaos’ first adventure to be just as alluring.

While we work on the rewrites for Bindings, we’re going to work on new Tales of Tellest stories on the side.  The novellas are a great way to keep interest in the world at a fair pace, but we have other stories that we want to tell as well.

The Tales of Tellest: Volume One stories that we’ve told had a lot to do with characters we’ve had some familiarity with.  The next group of stories is going to focus on new characters instead.  In the meantime, we’re also going to try and take a few steps back and see some prequel material for Kaos and Mathias.  Our goal is to make sure that you always have something to read, with a minimal amount of time between stories.  Whereas this first run for the Tales of Tellest has been relatively non-stop, we’re going to have larger gaps for our next run.

 

 

Encyclopedia

What we’ve decided to do is consider every big flow of encyclopedia entries a season.  We had the initial 25 entries that we released, and then we moved into another 50 items, which we are considering season one.  Now, season one is coming to a close, and we’re going to take some time off until Season Two begins.  What we’ll do in the meantime is freshen up some older encyclopedia entries with new pictures and links so that it feels like a wiki.

In the future, when we have more authors working on stories concurrently, these encyclopedia entries may have smaller gaps, but for now, the quality cannot be undermined by the quantity, so we hope you understand.

 

Heart of the Forest

We’ve got one more bit of news that reflects our need to take time into consideration.  Heart of the Forest, the game that will focus on Steel Tip, is being put somewhat on hold.  This is because the main part of development has transitioned over to programming, which is a very expensive part of the plan.  We’d need about $2000 before we could have a very basic demo in place.  Unfortunately, with a wedding coming up, I can’t be throwing my money into this project as much as I want.

That said, you never know what could happen.  The books could start selling three hundred copies a month like they did back in 2011.  With what equates to another paycheck each month, I could probably bring Heart of the Forest back into the forefront again.  For now, it’s just taking a much needed reprieve while we focus on the books that have become so important.

 

 

Besides those things, we’ve been keeping our nose to the grindstone.  The Fall is coming along nicely, as are some of our short stories, and you’ll have more to look forward to in the weeks to come.  We’re nearing the end of our banner year for Tellest, and I have you to thank for it.  You’ve been incredible, and I hope that these books are a well earned reward!