Tag Archives: Sprites

Quantum Quest, Second Chambers Set

Hello out there all you fans of fantasy.  Today we’re back with another Quantum Quest feature.  A few weeks ago we showed off some of our dungeon chambers, and we’re back with another cool set.  The Kickstarter for this cool card game is right around the corner, so we’re going to start pulling the cards away from our chest!

Check out some of the places you’ll find in the dungeon:


Antimagic Chamber

First up today, we have our antimagic chamber.  Adventurers can’t use any of their special abilities in this room, which is already a hit in the gut, but it also prevents you from getting a lucky roll and gaining extra mana.  And of course it also damages one member of your party.

This variation of the card is kind of cool because it has a promotional sprite in it.  We opted to take him out because we felt like this version of Kaos didn’t really fit with what we were trying to do.

Instead, we gave one of our other characters a chance at the spotlight.

Berras Ames is one of our gnome adventurers, and he typically has a shining lantern atop his implement.  Because of the antimagic chamber, though, that light has been snuffed out!


Blood Demon

Gross.  This blood demon is made of—and hungers for—that lovely crimson life force.  While most perils in the dungeon have an equal chance to deal damage to just about anyone, this denizen of the underworld takes its aim at the healthiest heroes.  They have the most blood to spare, after all.


Chain Lightning

This is one of my favorite dungeon chambers.  Every now and again, your adventurers have a chance to set off a spell, and this one in particular can be kind of rough.  It’s one of the more powerful rooms in the game, and when you own it, it can be a real game changer.



This set is actually full of some of my favorites.  I really like the way Sergei put this fellow together.  Usually, when you’re trying to gain control of the dungeon, you’re moving forward.  The second you confront this guy though, he has you moving backward instead.



This is one of the worst chambers to land in.  When you do, you instantly lose control of one of your other chambers.  The good news is that its too powerful to be controlled by any player.

I love the way this one looks, too.  It almost feels like if you look at that darkness in the center, it spreads.  It’s a really cool effect.


Death Knight’s Tomb

This guy holds one heck of a grudge, it seems.  Perhaps he’s a little upset that one of his cleric buddies didn’t do enough to keep him alive.  In any case, he takes his rage out on healers more than any other party member.  Good luck to whatever clerics come through this room!


Demon Portal

Here, we have a very similar room.  These demons know that the mages who venture into the dungeon have the power to send them back to whatever realm they came from, though, so they target the various arcanists that they find.  That’s incredibly dangerous too, since mages are known to be among the squishiest of all the adventurers.


Disintegration Ray

Another room that has a connection to one of the others.  Whereas the blood demon hammers away at the healthiest heroes, this spell trap weans away the health of the meekest adventurers.  This can really disappoint you if you’re down to one hit point and you’re trying to keep your character safe to score one more room.


The Entrance

Arguably the most important room in the game, this is where you start, and where your characters continue their journey.  Every time your heroes think that they’ve made it through the dungeon, they end up back at the start.  But it’s not all bad news.  The Entrance sort of acts like Monopoly’s Go.  It’s a safe place, and it gives players mana, the currency of the game.  Unfortunately, the only way for the adventurers to make their way home is to gain control of the dungeon, so in through those doors once more they must go.


Golem Foundry

This is a heavy hitter, for sure.  Golems are known for packing a punch, but the good news is that they don’t usually care unless a lot is going on at once.  If you’ve got a small party, you’ll make it through without catching the attention of one of these big brutes.  But if you have a larger force, you can be sure one of them is going to take a hefty bit of damage.  And if you’re playing with more than two players, and this room is haunted, it’s almost a guarantee that one of your adventurers is going to bite the dust.


Green Dragon’s Lair

It’s like the Golem Foundry, but worse.  This particular dragon doesn’t care how many people show up—he just wants some carnage.  He deals just as much damage as a golem, too.  This is definitely one of the more important chambers to gain control of as you play the game!


Well, that’s it for this set, but before the end of the month, we’ll be back with another set of chambers.  What dangers do you think you’ll see before we launch our Kickstarter?  Stay tuned!

Quantum Quest – First Chambers Set

Howdy folks.  As we move forward into new adventures for Tellest, we’ve been showing off some pretty cool things for our upcoming card game, Quantum Quest.  You’ve already seen all of the characters our game has to offer (minus some exclusives that we’re keeping under wraps for now), but it’s time to see what else we have in store for you gamers out there.


Healing Fountain

First up, we have one of the more beneficial rooms in our dungeon. If your adventurers happen upon a healing fountain, they’re in for some rest.  It’ll refresh their vigor, and give them a new chance at tackling the dangers of the dungeon.

You’ll also see that we have two different variations of the chamber. Since we have so many different races, we thought some might like the more sinister looking symbol.

Our artist gave us a slightly different version of this fountain as well, and we chose the one that looked a little cleaner.


Magic Portal

Part of the dangers of going through the living dungeon in Quantum Quest is that you run out of people you can depend on. Unfortunately, when you’re trying to take over a dungeon in order to survive, you need all the help you can get.  That’s where the magic portal comes into play.  If heroes manage to find this chamber, they can call on allies from distant lands across time and space.


Mana Pool

Mana is the primary resource in Quantum Quest.  When you’re running low, all kinds of bad things can happen.  Meanwhile, if you’ve an overabundance of the stuff, you can sway the dungeon to your favor, and even cast incredible spells.


Mana Storm

If a mana pool is beneficial, then a mana storm has got to be the opposite.  It’s what happens when you lean too heavily on magic all at once.  Not only do you lose hold over the arcane, but you also feel your mind overcome.  Not a pretty picture.

We chose to go with a slightly more askew version of the art for the final piece.  Plus it’s got some added rocks to add to the feel that things are really chaotic!


Pit Trap

One of the quintessential traps in every dungeon, the pit trap damages you and rubs some salt in the wound by making you have to climb your way out.  This could be a valuable waste of time, however, as even being stuck in a pit could be seen as a brief respite from the dungeons many other dangers.


Rat’s Den

Another popular fantasy game archetype, rats make up a good portion of opening enemies, letting you learn the ropes while you lay the smack down on enemies that can’t really hurt you all too badly.




That’s it for our first set of chambers, but be on the lookout in the weeks to come when we show off more of what makes our dungeon tick!

Sprite Arts – Minotaur

Representing from pixel land, people.  It’s time to flip the script again and… well first off, stop talking like that I suppose.  But anyway, we’re looking once again at the races in our card game, and it’s time to show off another set of good guys.  Next up?  The minotaurs.

We haven’t really seen any of these folks in the book series yet, though one does appear in statue form on the cover of the upcoming novel, Arise.  Just because the main characters haven’t reached them yet in any of their stories, that doesn’t mean they’re not important to the overall fit of the world!  And to prove it to you, check out our heroes from our card game:

krull letti-lonvo tarsa-paith

Again, a lot of diversity here, like a lot of the other anthropomorphic races.  Let’s learn more about them, shall we?


Krull is a mage from the minotaur city of Caledos.  At first glance, he seems like a tough customer.  All that armor and a weapon that looks optimal for dishing out the hurt makes him look more like a warrior. Despite that, though, he’s pretty squishy.


You ever heard of a bull in a china shop?  Well Letti Lonvo definitely has the propensity to fulfill that idiom—if she weren’t a girl, that is. Yep, some of the minotaur on Tellest grow horns regardless of their gender.  She’s pretty tough too, able to endure a lot of damage before she would give in to the pain.


Finally, there’s Tarsa Paith.  Tall, vicious Tarsa is not someone you want to mess with.  She hails from the city of Asteria, where gladiator fights are a daily occurrence, and she’s one of their more renowned champions.  She doesn’t fight for glory, however.  No—money is more her style.  And she’s heard rumors that the dungeon that mysteriously appeared near the city has some glorious treasure in its depths.


And here you see all our minotaur heroes all at once.  We’re down to the last few races of this game, and then we’ll be turning around to show off some new components of it!  Stay tuned!


Sprite Arts – Lagano

Hello again from Pixel Land.  We’re here today to give you an awesome look at another new race from our upcoming card game, and it might just end up being your new favorite.

At this point, the “evil” races of our game are sorely outmatched by the alleged good guys.  There’s no better way of evening the scales than by showing off a race with scales.  So, without further adieu, here are your lagano heroes:

Kieriss Raul Qath Lerra Skithis Vississ Woas

Our lagano are perhaps more different from each other than any other race on Tellest—only the kaja and the kobolds stand a chance at holding up to their variety.  That’s because the lagano are technically not a race, but a collection of them.  Most are the tried and true lizardfolk that you’re accustomed to in other fantasy universes.  But it also encompasses anthropomorphic snakes and gators and things of that nature.

We could go on about semantics forever, but we know what you’re really here for is the characters!

Kieriss Raul 4x

Kieriss Raul is an adept thief, who is just as good at picking off an enemy from afar as he is at slinking in the shadows until an opportunity comes to poke an unsuspecting fool full of holes with his deadly kris.  Hailing from the swamplands of Warus, he’s seen his fair share of conflict with other races.

Qath Lerra 4x

Qath Lerra is a temple guardian from the Ipparian island of Norkoth. She’s earned immense praise not only from her peers, but also from their gods, and has rose up the ranks as a powerful member of her society.  That’s why it was surprising to everyone when she chose to investigate the strange dungeon, leaving her temple behind.

Skithis 4x

Skithis is a deadly member of an elite warrior’s guild that hails from Sithus.  The Rhodan city is known for producing incredible amounts of lethal poison, and Skithis enchants all his weapons with it. Unfortunately, the potency of the poison, and the lack of caution that he exercises while using it leaves him in danger at all times without an ally to keep an eye on him.

Vississ Woas 4x

Vississ Woas is a cleric of Kerogane.  Her people pray to a flaming salamander god, and a good amount of her peers believe her to be a rising champion in his fiery eyes.  Though she seems regal and almost dainty, she’s proven to others that she is fierce and able to endure anything.

Lagano 4x

And there you have it.  This is our full team of Lagano.  Hopefully you liked this little look behind the curtain.

Next up, we’re heading back for another look at the good guys, with Tellest’s minotaur crew.

Sprite Arts – Gnomes

Greetings once again from Pixel Land.  How is everybody doing today?  It’s been a long while (well, for me it’s only been a few days because I’m scheduling this post well in advance), but we’re finally back with some fresh sprite art to show off from our card game.

You’ve already been shown the dwarves, the elves and the gnolls, and in keeping with our alphabetical order of things, it’s now time to show off the gnomes!

Ana Hilluff Berras Ames Gnoemi Luna Aren Urrabar Riese

There you’ll see our mighty five.  Just like the previous groups, these gnomish heroes come in different shapes and sizes, and their personalities don’t necessarily match either.

Without further adieu, let’s get a little closer to these folks, and see what makes them tick:

Ana Hilluff 4x

Ana Hilluff is a thief with some kind of Robin Hood-esque qualities. She’s got plenty of good intentions, but she doesn’t care so much about what pains she may bring to others to arrive there.  When you’re as petite and vulnerable as she is, you take extra steps to assure your survival.

Berras Ames 4x

Known as the lightbringer among his people, Berras Ames has only grown more fearless in his old age.  When a mysterious dungeon appeared near his home, he knew that he needed to make a pilgrimage into its depths.  He believes that only he can make sense of the dark and dreary place, though he wouldn’t mind some of the treasures that may await below.

Gnoemi 4x

Few among the gnomes believe in the tales of Gnoemi, a thief who has mastered the arcane arts as well.  Perhaps that speaks volumes to her talents, as she surely does exist.  She’ll pit all those skills against the dungeon that has appeared in the wilderness.

Luna Aren 4x

Luna Aren defies the size of her people, and brings the hurt wherever she goes.  A citizen of Hillheim, she’s accustomed to life among gnomes, dwarves and humans.  She never let her diminished height affect her courage, and she’s comfortable using many different kinds of weapons.

Urrabar Riese 4x

Urrabar Riese doesn’t quite look the part of the thief, but he plays his role well.  More a hunter than anything, he’s used a combination of all his skills to survive the harsh wilderness near the mountains of Daltain.  Some say he’s lucky, and others say the name Urrabar is just passed down from one incredible gnome to the next.

Gnomes 4x

And here’s the whole crew, side by side.  This one might be a little more interesting, in that two of these gnomes may have met before.

Stay tuned for the next set in a few weeks!

Sprite Art – Gnolls

Hey there folks.  It’s been quite some time, but we return to you once again with a look at our upcoming, still somewhat mysterious card game.

We’ve already showed you the dwarves and the elves, both considered to be among the goodly races in not only Tellest but fantasy in general.  Today, we’re going to show you a dingier, less trusted race of the world.  Today, we’re showing you the gnolls.

Wherricks Rayas Vhirr Perth Garreth Quarl Feneece Clawgaze

How’s that for an assortment of different kinds of gnolls?  Just like the elves and dwarves, there’s not much that these five together besides their race.  It’s probably more apparent with them than with the others, because their attire and demeanor even seems different here and there.  So, what’s their deal?


Our first gnoll—both in this list, and that we had designed—goes by the name of Wherricks.  Wherrics is kind of unique in that he’s been stuck in my mind palace for about two years now.  I’ve written a story that contains him, but it hasn’t seen anyone’s eyes but mine. What I can tell you about him is that, while he looks like the quintessential gnoll here, he’s done a fair share of working with other races as well.

Rayas Vhirr4x

Rayas Vhirr is a gnoll with a more understandable look, I believe, than the rest of her comrades here.  She’s got a very tribal look, and that’s most likely because she comes from the deserts of Saveon. Hyenas inspired the gnolls, so why not?


Perth, on the other hand, is a lot more of a reserved variation of her race.  A bit smaller and not exactly packing heat, she goes against what you’d think of when you think of a gnoll. She’s willing to sacrifice for her friends, even at the cost of her life.

Garreth Quarl4x

Here comes my favorite of the bunch.  Garreth Quarl is a bit of a treasure hunter—which already makes him jump up in my list.  Well… alright, maybe treasure hunter is too strong a word.  Perhaps crypt robber is more appropriate.  Either way, this is my guy.  You can also get a little bit of a Simon Belmont flavor from him, which I’m totally into.

Feneece Clawgaze4x

And here’s our last one for the gnolls.  Feneece Clawgaze, Poor thing looks emaciated, doesn’t she?  But you should know this.  Looks can be deceiving.  She is just about the opposite of the healer, Perth. Crossing her could be the worst thing you ever do.



And here you have the whole gang.  Just like with the others, you’d probably find some similarities with this group, but they aren’t exactly a tight-knit group.

Next time, we’ll bring you a friendly bunch… but we’re not telling you who just yet!

New Sprite Artist – Sergei Churbanov

Hey folks.  We’ve been talking for a while about the secret game that we’re working on, and while we’re still not able to come clean about it, we’re hoping we can continue to bring you some cool components of the game.  With that in mind, it’s our pleasure to let you know that we have begun a new collaboration with a sprite artist who has been consistently blowing us away with his awesome content.  In a span of two or three months, he’s already got a whopping third of the art done for this game.

Now, we could talk on and on about what Sergei has done, but we think it’s probably better to show off his work.

BentonKearst FePavi AliciaMane

You’ll probably remember those as characters that we’ve had done before by our existing sprite artist, Chris.  We determined that Sergei’s pace was more to our needs for this project, but Chris definitely laid an important backbone.

Here’s an “enhanced” look of the characters:

BentonKearstFePavi AliciaMane


Now, we’ve got far more to bring you from this set, so stay tuned. We can’t wait to show it all off!

Art: Fe’Pavi Sprite

We’ve got some new sprite work coming to you to start off the art section of Tellest’s New Year.  We’re hoping to get you some more information about what this is and why we’re doing it in the next few weeks or so.  For now, just enjoy the view.

Today’s sprites are for a kaja character named Fe’Pavi.  She is a character that is in the same story as Benton, which obviously is yet to see the light of day.

This commission had a few weird twists and turns, and it might still not truly be over.

Fe'Pavi 2

We’ll start once again with some of the ground work in place.  This isn’t much, but it gave Chris, our sprite artist something to work with alongside the other three sprites.

Fe'Pavi 3

With a little more detail, you can see that the character has some feline features, like a tail and some pointed ears.  At this point, we thought that Chris was using our kaja concept art as a basis.

Fe'Pavi 4

Little bit more detail, and we were still waiting to see if that staff was going to be replaced with something a little more apt for a thief, which Fe’Pavi fits into.

Fe'Pavi 5

Once color was added, we knew that there was a slight miscommunication.  Fe’Pavi was supposed to be almost calico colored, and this is quite clear that the reference art and the intended finished product were confused somewhat.  This is definitely what Kaiyonani would look like if she was a sprite!

Fe'Pavi 6

Chris did a wonderful job making the necessary changes to the color and the weapon, though at this point, we’re still not sure that we’re going to use Fe’Pavi as the final name and character here.  We’re able to get away with a change like that, and we hope to show you why soon enough!

Fe'Pavi 7

There was one final change.  Her hand initially looked a little like a lobster claw, and this modification made her look a little more dainty.

Fe'Pavi 7 Sized

Here’s our kaja warrior resized so you can the details a little better.


The first wave of these sprites is almost done.  We’re very excited to show you the next one, a character that is no doubt familiar to you!

Art: Benton Kearst Sprite

It has been quite some time since we’ve had a proper sprite anywhere on this site, and that’s far too long.  While I can’t tell you—yet—why we had these commissioned, I can give you some sneak peeks at a project that’s brewing behind the scenes.  Over the next several months, we’ll give you a few glances at the project as it comes together, maybe a few clues as to what it is, and then we hope to get you involved in a big, big way!

Our first hero that we’ll be showing you is a man named Benton Kearst.  He’s been a character that’s shown up a lot behind the scenes of various Tellest projects, but he’s never seen the light of day.  That changes today.

Benton 1

Alright, that’s not much to look at, but our artist, Chris (who you might remember from his work on the shelved project, Heart of the Forest), was just putting things together.

Benton 2Benton is a man who has joined the Knights of Gardone in western Daltain.  He’s a noble fighter, and a resilient foe on the field of battle.  His allies would consider him very reliable, but in the case of this game and this story, he’s on his own.

Benton 3There’s more to Benton than meets the eye, however.  He, his brother, and his sister all have an interesting origin story, though it might be a while before you see that.

Benton 4Growing up in Tellest is tricky business for anyone, but for a stranger in a strange land, it can be even more oppressive and dangerous.  Benton spent a good part of his formative years trying to track down his two siblings, but again… that’s a story for another time.

Benton 5

Instead, let’s focus on the story at hand.  Chris put together a nice version of Benton that was informed by the work that we did on Heart of the Forest so many months (years?) ago.  We determined that we wanted to use Heart of the Forest as a kind of base of operations.  That is to say, if we make more games and properties in the future, it’ll work to our benefit to tell stories that utilize the same level of graphics and feeling across the board.

Benton 6

Who knows?  At some point, we might even see our ranger and this knight interacting together.  These next few changes are very, very subtle, but all that time was spent establishing the sprite as the very best it could be.

Benton 7

We joked about how many iterations this sprite had.  At one point, he had a pretty big honker.  At other points, he looked like a buff knight with the head of one of the Canadians from South Park.

Benton 8

This final piece showed Benton in all his glory.  He’s ready to headline his own game, don’t you think?  Well, maybe he won’t have to.  And just so you get a better idea of what the old boy looks like, here is a better look at him.

Benton 8 Sized


We look forward to bringing you more from this mystery project in the weeks and months to come.  Stay tuned!