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Kaja

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General description

Physical Appearance

Kaja are anthropomorphic felines.  The race is somewhat diminutive, but is quick and agile, and is dangerous enough to demand certain respect.  They come in a variety of color schemes, which helps to segregate them by clan.

There are special sects of Kaja that are treated as royalty.  These include the Jaeg’Yuar clan, the Pan’Thar clan, and the Saberclaw tribe.

The average lifespan of a Kaja is between sixty-four and seventy-six years old.  Members of the Jaeg’Yuar clan usually live the longest, some surpassing one hundred years of age.

Clothing and Adornment

Because of their low weight and small build, most kaja refuse to wear heavy armor.  It is not uncommon for them to wear leather clothing as their heaviest choice.  They often go without gloves or footwear, as it makes it difficult for them to travel or be stealthy.  They hide their tails and faces, along with their ears in stealth situations, as they believe it helps others distinguish their motives.

Piercing is an honor to the kaja.  Each piercing is like an individual medal for a task or service.  The most common place for piercing is upon the ear, which is also a reward, as most kaja believe a pierced ear will hone their senses.

It is important to note that if a kaja is pierced without merit, it can have terrible downturns.  Lies are severely punished, and false honor is one of the greatest shames a kaja can bring upon oneself.

Relations to Other Races

Kaja look like cats, similar to the way kobolds look like dogs.  However, the resemblance a kaja shares is much less notable.  The kaja possess combined human features, such as mouth and nose, although the teeth within the mouth are all feline, and the nose is much flatter than a typical human’s.  The eyes are strikingly similar to a cat’s, both in shape and color scheme.  The ears and tail are the biggest relation to the cat, appearing almost identical to the small critter.  Hands and feet are more in tune with a human’s, although claws are hidden within the fingers and toes.

General Personality

Personal

The kaja are a finicky race.  They are not often accepting of outsiders, and, if threatened, will run (unless they believe they are able to be the victor, in which case they will fight).  They are sneaky and cunning, but also curious, often finding themselves in trouble they had not accounted for.  They do not let previous mistakes prevent them from trying something a second time.  They are known to preserve their own lives rather than trying to take the life of another.  With that in mind, they are prone to run quickly, and find a hiding spot even quicker.

Relationship

Kaja do not have permanent mates.  Because of the fatality rate of kaja in the wild, they are more concerned with random procreation, the preservation of their race.  A male kaja will mate with one female at a time, and until she has delivered her children, will remain close by her side.  But once her gestation period has ended, the male will leave, often never making a connection with his offspring.

Family

Children stay with their mother (queen), until they are of age to go out on their own.  The queen provides her offspring with food, shelter and safety as best she can.  It is said that the females of the race are more deadly than the males because of the instincts they build while caring for their young.  A queen would rather die than let harm come to any of her children.

When they come of age, males will leave the family, while females stay close to the mother for a while longer.

Society

Groups of kaja form clusters that move from one area to the next.  They do not depend on each other for food or services, and are rarely seen within proximity of each other.  Rather, they rely on each other for protection.  When danger is present, it is not uncommon for members of the cluster to reinforce whoever is in peril.

The kaja are a nomadic race, traveling throughout Warus without settling in any specific place.  Unfortunately, this also has them in close proximity with close enemies, the gnolls and the kobolds.

Some kaja have found the constant movement of their clusters to be foolish, and have settled beside lakes or rivers, where fish are plenty.  It is much rarer to find a kaja who knows how to ranch or sow a field.

Behavior toward Other Races

The kaja do not outright call any race an ally.  They are timid and skittish, and it takes a great deal of patience, service and bribery to earn their trust.  As such, most people simply dismiss friendship with the kaja as a waste of time.

The kaja hate the gnolls and kobolds, seeing no difference between the two.  The gnolls, however, are the aggressors that cause much turmoil for the kaja race.  Because the kaja are nomadic, and the gnolls are imperialistic, the kaja are quickly running out of land to hunt on, and the gnolls are frequently closing in around them.

The battles with the kobolds are an unfortunate result of the kaja’s normal behavior of trusting no one.

Language

Speech

Because of their distrust of most races, the kaja are not fluent in any tongue but their own.  It is very rare to find any kaja who can communicate effectively with the other races.

Penmanship

Due to their nomadic nature, the kaja do not often have time or need to dabble in writing.  However, they do maintain a primitive marking system that they employ on trees, and, to a lesser extent, rocks, to alert others of their race of impending danger or changes in plans.

Religion

Personal Beliefs

The kaja are an agnostic race.  Truly, if they had ever seen a god, they would likely flee at the sight of them just because they could.  They believe in no one but themselves.

History

General History

As with most of the anthropomorphic races of Tellest, it is believed that the gods were disappointed with the greater races and opted to show them that even primal beings were able to cohabitate with each other.  As such, the kaja became one of those races, having been crafted from the common cat.  However, because of the kaja’s defiance to the gods’ existence, many believe that the kaja came about from some other method.

Myths and Legends

There are legends of stable clans of kaja that live in and around mountains, the coasts of Draconis, and several tropical islands.  These clans are said to have been the original members of the race, and supposedly have great knowledge and wisdom, along with great power and even greater treasure.

Technology

General Technology

The kaja are a very primal race.  They do not employ tools, opting instead on using their keen bodies and martial prowess to achieve whatever they need.

Magic

Within kaja clusters, it is not uncommon to find a respected elder who can practice some magic.  While the spells these elders can use are not very potent, they are still very wieldy if used correctly.

The more stabilized clans of legend supposedly passed down the knowledge of magic to the nomadic clusters on the mainland.  It is said that the clans’ variety of magic is much more impressive, and therefore much more dangerous.

Military/Combat

Military Structure

Kaja do not actively participate in a military.  Rather, they have a strike and run approach to combat.  As such, it is very difficult for the kaja to permanently dispose of an enemy.

Anyone within a cluster will come to another kaja’s aid if it can.  However, depending upon a balance of numbers, it is plausible that the other members in the cluster will forego rescue of their companion altogether to maintain their own safety.

Weapons and Tools

Kaja do not use melee weapons, finding their claws to be enough of a damager producer.  They are not powerful enough to use weapons effectively anyway.  However, the kaja do sometimes use nets and bows to hunt, and if they are equipped at the time of an encounter, will not be hesitant to use those tools as weapons.

Wars and Enemies

What the gnolls see as a war, the kaja sees as pure genocide.  The catlike people will never openly stand against the gnolls, opting to run instead, leaving behind whatever land, food or treasure they must for survival.

The kobolds are treated in much the same way, despite their neutrality towards the kaja.

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Humans

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General description

Origination

Human kind weaves an interesting tale, in which much is lost to memories of all.  Humans were the third prime race created by the gods, ones that were supposedly created in the image of the gods.  This idea holds some merit, because all who have seen the gods can instantly note the similarities.  Humans were found everywhere in the old world, and upon returning from banishment, had begun to reemerge from everywhere once again.  Thus, there is no place on Tellest that humans cannot be found.

Physical Appearance

Humans are bipedal creatures that usually stand between five and six feet tall.  They are the most diverse of the races of Tellest, coming in many different shapes, sizes, and shades of color.  Human females are typically smaller than males, especially in proportion to other races.

Humans wear their hair and facial hair in myriad styles.  Their similarities to other family member’s facial hair have led them to be thought of as dwarf like in that regard.  However, unlike the dwarves, the beard or moustache generally holds no personal value, nor is it a sign of honor, but simply a style choice.

Humans come in many different colors.  Whereas the elves are generally of a lighter complexion, and dwarves of a darker tone, humans embody the entire spectrum of skin colors.  This has led to some hostilities in some countries or cultures, as it is looked down on, or, in some extreme cases, forbidden to speak to someone of a wildly different complexion.

Clothing and Adornment

As with many aspects of the race, there seems to be no distinct choices that set humans aside from any of the other races.  Rather, it is the humans’ willingness to be comfortable with nearly everything that sets them aside.

There is no limit to what a human will wear.  Some will wear nothing but a tattered robe, while some are entirely comfortable in a suit of heavy plate mail.  Headwear, if it is chosen to be used, follows similar suit.  Boots and other footwear are usually made of leather, but depending on class and financial well being, anything from cloth slippers and sandals to steel greaves are utilized.

Human kind has an interesting relationship to both body piercing and tattoos.

While some piercing is acceptable, for females in their ears, for example, other parts of the body being pierced can be seen as taboo.  If noses, navels, lips or other body parts are pierced, a female is seen as promiscuous, while a male would be seen as overly feminine, and therefore weak.  One exception for a male to have his body pierced is his ears.  This generally occurs only in military or naval employed men.  It is regarded that if an ear is pierced, the other senses strengthen.

Tattoos are similar, in that men can find more leeway in their application.  Military units often share the same tattoo as a form of bonding with one another.  If a female chooses to be tattooed, she risks being thought of as a courtesan, and nothing else.  Other than that, tattoos are used to brand traitors, prisoners, thieves and pirates.  It is often thought of as unwise to bring any unwanted attention to oneself with the application of a tattoo.

Relations to Other Races

A human seems the standard to compare to all the other races.  A person can easily make the comparison from a human to an elf, dwarf, or orc, though it becomes more complicated when comparing the other races with each other.

General Personality

Personal

The elves have a saying for the humans.  They call them the people of many faces.  This is because humans are known to have many of everything, in every facet of life.  This includes their emotions.  Not only do the members of the human race have the capacity to display every emotion in a short while without fail, but they also have a base emotion that seems prevalent at all times.

Also, more often than the other races, humans seem to suffer from mental disorders, some which may affect emotionality.  This has led some of the other races to be wary of the humans, who can be content one moment, and then utterly violent the next.  Humans are a blank slate to the other races, and it is up to them to decide whether that is a good thing or a bad thing.

Relationship

For a race that lives such a short time compared to the other two prime races, humans are able to love quite a lot before the time of their deaths.  Monogamy is not actively sought early on in life, and even once a permanent partner is found, might still not be put into practice.  The elves and dwarves see this as a way for the humans to try to preserve their race, but it is still looked down upon.

This is not to imply that true love between humans (as well as love between humans and members of other races) cannot exist.  Oftentimes, two partners go on to live full lives together, their hearts so intertwined that it has been said that when one heart fails, so too, will the other.

However, this is not always the case.  The lands of Tellest can be unforgiving, and it is not unheard of for someone to lose a mate.  When this occurs, there is a strong chance that the human will move on, until they find another suitable candidate for partnering.

Family

Human families are varied by nature, just like the rest of their personalities and culture.  Humans still have a bit of nomadic desire in their blood, and this is seen firsthand after children have grown to an age worthy of leaving their family.  They are never gone forever, barring tragic accidents or unresolved tensions, and return usually out of bonds of love, and nothing else.

Society

Humans live in so many different societies that it is difficult to isolate just one kind of culture.

For the most part, humans are able to do anything they want.  Society does not imply or push them into any specific occupation, and as a whole of many parts, functions just fine.  There are some drawbacks to this setup.  Many times a person who is unskilled at their profession proceeds to try and fulfill their dream, even though their abilities would be better used elsewhere.

Though occupations can be selected by the individual, class generally cannot.  It is only through blood or extreme merit that someone from a lower class may be permitted to ascend through the ranks of society.  Furthermore, “extreme merit” usually comes at the cost of excessive bloodshed.

Behavior toward Other Races

Humans favor elves and dwarves the most among all the races in Tellest.  It is believed that the humans never lost their developed bond between the other two prime races.

Despite the elves distrusting humans, the humans find no real threat among them, and will often assert them their friends, even when it is not reciprocated.  Humans will often come to an elf’s aid if it is required.

Humans are much more comfortable with the dwarves.  Dwarven hospitality has been unrivaled since the humans emerged from their banishment.  As often as humans aid the elves, dwarves will aid humans tenfold.  Because of their close bond, humans and dwarves share technology, culture and, much to the dwarves’ satisfaction, booze.

The humans have also found it easy to commingle with many of the other races, including the kobolds, gnomes, orcs and minotaurs.

As with the dwarves, humans despise goblins.  They also loathe trolls.  Both races are considered chaotic and evil, and are either met by a quickly turning human or a quickly stabbing blade.

Humans are also apprehensive of gnolls, due to the strain they put on the country of Warus, particularly to the kobolds who live there.  While the gnolls imperialistic nature is seen as wrong, they are not thought of as being wicked like the goblins or trolls.

Language

Speech

The human language is known as common, due to the ratio of humans to the other races of Tellest.  It is a rarity for the layman to know another language, but many members of human military groups know at least one other language in at least basic terms.

Penmanship

Humans write in common, and are generally off put to try and write in any other language.  Many scholars are able to read the languages of other races, however.  Humans are also the first race to be known to organizing their writings into books that are used primarily for entertainment, and not as a window into history.

Religion

Personal Beliefs

The humans accept the gods of Tellest with fervent belief.  This is largely due to the frequency of their appearance to humans as opposed to the other races of Tellest.  For the most part, it is believed that the gods have their sights on the humans more than any race.

Recently, a very small amount of humans have begun believing in an all powerful force that guides even the actions of the gods.

History

General History

Humans were the third and final prime race that the gods created on Tellest.  They adapted quickly to their surroundings and produced both technology and magic at an alarming rate.  This led to the idea that humans were power hungry, and thus, incredibly dangerous.

Myths and Legends

Humans are at the forefront of a great many of Tellest’s myths and legends.  Two of the tales in which they played a strong part are that of Batrura, the King of the Dragons, and of Romus Youngblood, who killed a fallen angel.

It is said that five magi, all humans, worked a spell to seal the great dragon Batrura within a cave that nobody can find.

Romus Youngblood fought one on one against the hideous fallen angel Semia’Laz, who had been committing genocide on all the races of Tellest.  With the stab of his mighty blade, Archeangel, Romus was able to slay Semia’Laz.

Technology

General Technology

Humans are among the races paramount in pressing forward discovering new technologies.  The only race that has them beat is the gnomes.

The humans were the first race to develop the mathematically intricate catapult, as well as the first to come up with a system to deliver running water to living complexes.  They were also the ones to develop black powder.  Some have even spoken of a man who is attempting to use the black powder to power tremendous weapons.

Magic

Humans are knowledgeable in all manners of magic, both offensive and protective.  There is not a single spell that a human is unable to learn, and this has led to some fear from some of the other races.  The elves, in particular, are very cautious of the humans’ grasp on magic.

On the aggressive side of magic, humans dabble in anything from wizardry to necromancy.  These magi typically tend to stay far from battle, with the exception of battle mages, who use their spells to accentuate an already strong physical presence.  Often, magic users utilize their gift for reward outside of fighting, finding benefit in even the most mundane of things.

Humans also channel their magic in more benevolent magics.  Priests, clerics, shamans and paladins are all strong candidates as choices for an aspirant in magic use.  Also, while rare in humans, druidism is another available magic art.

Military/Combat

Military Structure

Humans tend to approach an opponent as a group.  They find strength in numbers, and will stand together to try and find victory.  As an army grows, they extend by width, and not by depth, as they prefer to fall in around their enemies, rather than press forward like a rolling wave.

The more specialized units will find themselves performing more unique functions, acting as ranged units or cavalry.

Humans also tend to try and figure out a strategy before entering a battle, as preservation of numbers helps them with morale, which in turn helps them survive.

Weapons and Tools

Humans prefer to use swords and spears to do their damage, mostly because those weapons also work to help defend themselves, and self preservation is very important to the short-lived humans.  They are able to become proficient with nearly every other kind of weapon as well.

Humans use siege weaponry with fantastic results.  They prefer to use machines like the catapult or ballista, and are fond of using siege towers and ladders to overcome their enemies.

Wars and Enemies

Of all the ways that humans try to keep themselves alive, and of all the races upon Tellest, it seems ironic that most of the wars fought by humans are between themselves.  A constant hunger for power, or land, or wealth drives the hand of many aspiring leaders.  Those same leaders find it difficult to sate their taste for war, and soon find themselves pushing for battle once again.

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Hudorian

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Biography

Family

Hudorian is the second son of Mathias, the King of the Gods.

Ability

Hudorian is known as the god of the seas.  He is responsible for the oceans, as well as the rivers and lakes of Tellest.  He is also believed to be the creator of storms and rains.  He can breathe underwater and is able to control water with great effect.

Known For

Hudorian is the god who lives farthest from Golernus (aside from Cebrum, if he is believed to be one, for he lives on an entirely different plane of existence).  As such, he is often at odds with his brothers and sisters, and gets along more adeptly with the ocean life.

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Gnomes

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General description

Origination

Gnomes and dwarves are said to have come from the same place of Tellest.  While dwarves came from underground hundreds if not thousands of years before, gnomes have only just recently broken to the surface of the planet, and even then, did not have to compete with the harsh journey that the dwarves did.

The gnomes have colonized all the areas of Tellest that could be linked by the underdepths.

Physical Appearance

Gnomes share similarities to both dwarves and humans.  They are smaller than either, standing between three and three-and-a-half feet tall, but their bodies are not stocky like the dwarves.  By most accounts, they just look like small humans.  The reason for their lack of height has been described in a similar fashion as the dwarves.  As they traveled through the depths of the planet, their bodies were compressed from the pressure, making them appear smaller.  Because of the molten metal that they supposedly were created from, they were not forced to dig or labor to escape the core, thus, they did not build any immense muscle mass like the dwarves.

Gnomes wear their hair and facial hair like humans and dwarves as well.  Their moustaches and beards hold the same proportional length as the dwarves, but they are more meticulously groomed.  Their hair is also neat, more like a human’s than a dwarf’s.  The gnomes’ choice of grooming is a purely aesthetic choice.

A gnome’s skin tone carries over a variety of colors, just like a human.  Some gnomes are said to embody the brightness of winter snows, while others are said to disappear during the night.

In stories, a gnome’s voice is usually high pitched, to the point where it seems awkward.  In reality, a gnome carries the same vocal tones as most humans, although they are usually fraught with a more inquisitive or jovial connotation.

Clothing and Adornment

Because gnomes are small and somewhat weaker, compared to the larger races of Tellest, it is odd to find them wearing anything heavier than cloth or leather.  While it is rare to see a gnome fit to be a warrior, they do exist, and they burden themselves with metal, surprising those they encounter.

Relations to Other Races

Gnomes share similarities with dwarves and humans.  The most notable features that they share with dwarves are their larger noses and ears, and their smaller eyes.  Their shape, though smaller, is more akin to humans.

General Personality

Personal

When the races of Tellest think about gnomes, they generally think of their curiosity first.  Gnomes are inquisitive to a fault, sometimes causing them great harm.  They experiment with things a little too carelessly sometimes, not thinking of all the possible outcomes of their endeavors.

The next most apparent quality of a gnome is their kindness.  It has been said that gnomes cannot feel anger.  This is supposedly a result of their journey from the heated core of Tellest.  As they cooled, anger left their bodies, and they were never able to retrieve it again.

Going hand in hand with their kindness is their compassion.  A gnome will go of their way to help another, even if it means sacrificing something for them.  Many of the strides that the race makes are to try and make life easier for everyone.

Relationship

Gnomes are meant to be a very affectionate race.  The males and the females work cooperatively, neither taking a specific task based on gender.  This fairness helps the partners approach every day activities with more ability, as well as more intelligence.  Males and females are both appreciative of each other, and consider each other equals.

Like the dwarves, gnomes are monogamous.  When a mate passes away, another is never searched out.

Family and Society

Because gnomes are small, space is not usually an issue.  They live together in permanence, never trekking too far from home.  As a family, the gnomes are more powerful than the individual, and they rely on each other for strengths.

Gnomes have large cities underground, and usually follow a council to determine what is best for the race.  The council is constantly changing, the gnomes voting on new members who bring their own strengths to the people.

Behavior toward Other Races

Gnomes rely heavily on humans and dwarves for their foodstuffs, often offering metal compounds or finely crafted jewelry in return.  This trade connection between the three races has fashioned a long lasting friendship as well.  Gnomes generally do not try to bargain for their wares, taking what they are offered at face value.  Over time, this honest relationship helped to make things fair, as the other races felt it was only fair to treat the gnomes with respect and decency.

Gnomes have also made fast friends of the orcs and the minotaur, the benevolent nature of the diminutive race being a pleasant diversion to the races thought to be more aggressive.

The gnomes have been recently been connected to the kobolds as well, offering their services where they are desired.

The only races that the gnomes do not openly deal with are the kaja and the elves, both of which are incredibly difficult to come into contact with under anything other than their own accord.

Language

Speech

Gnomes are able to learn all the languages of Tellest fairly well.  Their intelligence aids them in translation, and they are learned in common, gnomish, dwarvish and elven.

Penmanship

It is difficult to read what a gnome writes, not only because they write small, but also because they jump between so many different languages.

Religion

Personal Beliefs

Gnomes believe in the same gods as the humans, however they only pray to two.  Galvan, the blacksmith of the gods, and Obsam, the god of crafts are revered among the gnomes.  The gnomes also represent Galvan and Obsam as gnomes in all the art and sculptures that feature them.

History

General History

It is said that the gnomes were created from an even deeper place within Tellest than the dwarves, one brimming with molten metal.  The gnomes were engulfed in the liquid metal, which gave them the power to trudge through the earthen tombs around them.  Once they broke free of the inner core of Tellest, they were able to navigate the tunnels that the dwarves had carved out millennia before.  As they walked, they cooled, and their bodies eventually became more organic, like that of their allies.

Myths and Legends

The gnomes have a powerful curiosity of everything.  Exploration is at the forefront of this curiosity.  Despite the small stature of the race, they take large bounds to reach anywhere on Tellest that they can.  They have traveled to the tops of mountains and to the furthest accessible area of the underdepths.  Some have even made mention of gnomes who have tried to reach the bottom of the seas.

Technology

General Technology

Gnomish technology is at the forefront of Tellest’s visible changes.  Though the gnomes have been lax to share in their advances thus far, they do utilize it for their own purposes.  They use metal to brace their carved cities, and have many devices that are operated by steam.  Because their cities can be so big, and they are so undersized, they use carts to travel to and fro.

Their craftsmanship is also said to be uncanny, the race being able to make nearly any compound as tolerable as dwarven mythril.

Magic

Gnomes are as curious with magic as they are with technology.  It is almost impossible to find a school of magic that gnomes have not dabbled in.

The arcane schools of magic are the ones that most gnomes are learned in.  They usually do not apply their spells to combat, but rather to the aid of normal tasks and every day labor.

Gnomes also employ priests, and it is these gnomes who take the extra step in worshiping other gods to help aid their holy magic.  Gnomish paladins were attempted to be trained at one point, but a lack of focus caused that idea to fall through.

Nature magic is something that the gnomes perform as well, but to a much lesser extent.  Shamanism and geomancy are both fundamental types of nature magic that the gnomes employ, but every now and then, a gnomish druid is found as well.

Gnomes are also the only race on Tellest that is not seen as evil when they use dark magics such as necromancy or demonic magics.  It is just their inquisitive nature, and never used for malevolence.

Military/Combat

Military Structure

Gnomes generally do not enter battle.  If they do, it is unexpected, and they will most likely try to escape.  If a gnome is purposely involved in a battle, it is not directly.

Weapons and Tools

Dwarves prefer to handle small weapons, such as undersized clubs and swords.

Gnomes pride themselves in knowing about all kinds of siege machines, and also credit themselves at being the greatest at constructing them.

Wars and Enemies

While gnomes are not at war with anyone specifically, they often find themselves defending themselves from goblins and gremlins.

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Galvan

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Biography

Family

Galvan is one of Mathias’ sons.

Ability

Galvan is known as the god of earth and crafts.

Known For

He is believed to have created all of the mountains and valleys on Tellest.  In addition, he and his brother Obsam, are responsible for many of the temples that exist among the planet.  Galvan is also known as the blacksmith of the gods.

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Elves

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General description

Origination

Elves are believed to be the first prime race that was put on Tellest by the gods.  Supposedly, they were formed from the trees that scattered the planet, which is why they can usually be found around forests.  Besides heavily mountainous regions, elves were known to originate from anywhere with an abundance of fauna.

Physical Appearance

Elves look incredibly similar to humans, though they have the capacity to often be fairer skinned, taller and more slender than humans.  The biggest difference between humans and elves are the shape of their ears.  While the tops of the human ear curs over, an elf’s extends to a point.  This is supposedly to aid their sense of hearing.

Elves are also known to look slightly more youthful than humans.  This is in part because of the lack of facial hair that the race is usually attuned to.  That is not to say that the elves cannot grow facial hair.  It is a choice made in part because they believe it helps them commune with nature better.  An elf’s skin is also known to be more delicate than a human’s.

Clothing and Adornment

Through their everyday lives, elves will mostly wear only cloth.  Occasionally an elf will also wear leather padded clothing.

In battle, elves will sometimes wear chainmail.  It is exceedingly rare for an elf to wear a plate mail, and, if they do, it is usually made of mythril, allowing it to sit lightly on their bodies.

Elves treasure stealth and tactical mastery, and metal often restricts some of that ability.  As such, the quieter armors are largely trusted.

Elves do not have a rule against body piercing, though it is uncommon.  If piercing is apparent, it is usually only on the ears.

Tattoos are far against the culture of the elf.  In fact, the only times tattoos are used are in the form of branding.  The elves believe that their sins must never be forgotten, and tattoos are a sign to all of what they have done.

Relations to Other Races

Elves and humans seem to be cut from the same cloth.  There is not a wide variety of difference that separates them.  Their personality and culture are perhaps the biggest differences that stand between the two races.

General Personality

Personal

Elves are very worldly.  Due to their length of time walking the lands of Tellest, they appear very wise, and very intelligent.  Sometimes, this can come off as snide, but, in truth, they speak to everyone in this manner, including each other.  They often choose to approach a task with their minds, rather than through hard labor.  However, this is not to say that they back down from their decisions easily.  Like dwarves, elves are incredibly stubborn.  Unlike their small allies, they usually have many reasons why they are right.  Also, unlike dwarves, elves are very rarely known to apologize for their mistakes.

Of all the races of Tellest, elves are the most autonomous.  Though they ally with the other goodly races that surround them, it is not out of necessity.  They can carry on well enough alone, leading some to wonder why they have extended their hand to the others at all.

Relationship

Elves live much longer than any other race on Tellest.  It is with this knowledge that relationships, while treasured on a deep emotional and personal level, are not as hallowed as those couplings by humans or dwarves.  This is in part due to the fact that elves determine significant others largely by the way two individuals complement each other.

One of the other basic differences between elves and other races is that it is not entirely rare for an elf to take several different lovers over the course of their life.  Sometimes this is due to the result of an untimely death, but sometimes it is just because as the individuals grow, their needs change.  It is not looked at, culturally, as a wrong thing to do when a companionship like that dissipates.

Family

Elves live long enough to see several generations of offspring.  They stay close to their families, often occupying the same place for their entire life.

Though the elves are said to live for as many as a thousand years, they do not procreate as often as any other race on the planet.  Rather, it is almost as if their life begins anew when a child is born, and they start over.  No one knows for sure why the elves proceed that way, and the elves have never divulged that information willingly.

Society

Elves live in grand cities, most made about the boughs of trees.  Their numbers abound, familial ties never taking individuals too far from where they were raised.

Because of the long lifespan of elves, many of them have a good deal of training in several trades.  Being proficient in multiple occupations allows them to easily shift production towards whatever is most necessary for them when they need it.  Because of that, the elves are known to be one of the most industrious races, even if they are only developing creatively.

Behavior toward Other Races

Elves are very distant from all other races.  As a society, they are not looked at fondly when mingling with humans, dwarves or even gnomes.  The more tribal natures of the orcs and minotaurs are tolerated at greater depths, and if the kaja were not so skittish, they, too, would probably be given more respect.

This is not to say that elves are not friendly with the other races.  Besides being allied with them, the elves will come to aid any of the goodly races of Tellest.  There have also been countless instances where individual elves have gone against the grain, and openly expressed companionship with other races.

Language

Speech

Elves are fluent in common and elvish.  They are also very knowledgeable in any of the other races they have come across throughout the years, their long lifespan aiding them in their search for knowledge.

Penmanship

Elves are able to write in elvish, as well as any of the other more popular languages.  They do not usually prefer writing as their primary means of lorekeeping.  This is largely in part to the fact that they live long enough to pass down important information aurally.

Religion

Personal Beliefs

Elves, despite many having had personal encounters with the gods of Tellest, do not worship anything.  This has led to some of the other races fearing the elves, waiting for the wrath of the gods to fall upon them.

History

General History

The elves were the first prime race that the gods created.  They inhabited the surface world of Tellest for a great while before the humans showed up as well.  While dwarves were the second prime race, the elves only became conscious of their existence when they finally emerged from the caves and mountains of the world.

Myths and Legends

The elves supposedly speak to nature.  With this in mind, they are able to record much of their lore through inanimate life.  Elves supposedly favor the great synoak trees for this endeavor, since those trees are known to outlast all manner of life on Tellest, including the elves.  It is said that the synoak trees have a recollection of all of the elves adventures and personal successes, but also keep deep seeded knowledge of their confessions, failings and sins.

Technology

General Technology

The elves of Tellest look upon modernized technology with scorn.  Most technology requires the death of nature, something the elves despise greatly.  Rather, they embrace nature, bending it instead of breaking it so that both may find some use from each other.

Elves utilize nature as its primary source of technology.  While humans would carve a canal in the ground and line it with stone, elves will find a way to have nature perform the task for them.

Magic

Elves are affluent users of nearly all kinds of magic.

Because the elves have grown from nearly all the places of Tellest, different sects of the race have evolved into different kinds of magic.  The four basic schools of magic are embraced, though not so much as the more nature enriched druidic, shamanistic or geomantic magics.

Holy magics are a rarity, but they do occur.  Most of the elves, though not all of them, refuse to believe in gods, in singularity or many.  There are some interspersed sects of elves, however, that have a more personal relationship with their faith.  It is these uncommon few who have ventured forward to be priests or paladins for their cause.

Of the types of magic that elves generally stray from, dark and destructive magic are the apexes.  Magic was, to the elves, intended to help create, not to destroy.  Furthermore, everything is meant to have its place.  Resurrecting the dead or summoning evil beings to perform services for a caster is strictly taboo.

Military/Combat

Military Structure

It is very rare for elves to venture into combat in anything but small numbers.  Instead, their prowess is shown through their intelligence and well planned tactics.  The elves are known to ambush their enemies from higher ground, generally from the hidden boughs of trees.

Weapons and Tools

Elves make their weapons and tools out of aged wood.  The materials are blessed, the spirits of nature willed back to the earth.  Elves also use metal edged weapons, especially mythril.

The race prefers to use long ranged weapons, with bows being at the forefront.  Throwing knives, as well as glaives and chakrams also find their place during battle.

As it pertains to melee, elves find themselves most at home with staves and light spears.  They are also known to carry swords.  It is very rare to find an elf carrying a heavy axe or mace.

Elves are also supposedly the race responsible for perfecting the ballista.  It is said that their war machine fires the fastest, farthest, most dangerous ammunition that Tellest has ever seen.

Wars and Enemies

Elves are very rare to see wars.  While they are perhaps the most powerful race on the planet, due to their excessive numbers and potent magical ability, they will fall back from most battles on a whim.  Elves have even been known to abandon their homes at the slightest sight of danger from an opposing army.  However, because they are so reclusive and opposed to warring, most enemies tend to leave them where they are.

While the elves have no true enemies, it is also fair to say that they have no real friends.  On an individualistic level, elves have made allies and companions out of nearly any race on Tellest.  But as a society, they feel better off left alone.

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Dwarves

lottery

General description

Origination

The Dwarves were the second of the prime races to be created by the gods.  They were created from the stones and rocks beneath the surface of Tellest, which explains their hardy nature, and love for excavation.  Before the sundering, the dwarves had originated from the area around Tellest’s equator.  However, with the sundering of the planet, the dwarves became scattered into different clans, falling into different regions and continents.

Physical Appearance

Dwarves are small humanoids that have similar appearances to humans, elves, and other races of Tellest.  They stand between three-and-a-half and four-and-a-half feet tall, but are slightly stockier than most other races.  This is supposedly a result of them rising from beneath the depths of Tellest, where they were forced to crawl through small tunnels, and dig their way out.  This shortened their height, while broadening their shoulders as they built muscle mass.

Dwarves have thick facial hair which it has been supposed was used to prevent damage to their faces while excavating to the surface.  At present, however, dwarves keep their beards as a sign of honor.  The longer the beard, the longer the dwarf has kept his honor.  When dishonor is brought, by either failure or unsavory action, the beard is shaved, for the dwarf to start anew.

The often bronze complexion of a dwarf’s skin is said to be a mixture of all the things that had come from their underground birth.  It is attributed to the idea that they were once made of metal, that sweat and dirt mixed together to coat their taut skin, and that the many fires that they use for blacksmithing and metallurgy has tanned them.

Clothing and Adornment

Because of their fine abilities in blacksmithing and metallurgy, and perhaps because of their history, it is almost impossible to find a dwarf who is not, in some way, adorned with metal.  Chainmail is a popular choice, and helmets are worn whenever traveling.  Because of their stout size, plate is less often used, as it is found to be restrictive to movement, but many great dwarf warriors have been known to trudge through the elements wearing the heavy armor with ease.  Boots, too, are almost always metal.  A dwarf would rather cover a pair of boots in dirt and mud than swap out the steel kickers for something cobbled from leather or cloth.

Body parts are not meant to be pierced.  Ears, if pierced, are believed to hinder the communication with the earth that the dwarves are well versed in.  Surface dwarves, who are exposed to human culture, are slightly more susceptible to the idea of body piercing.

Relations to Other Races

Obviously, there is some familiarity between a dwarf and a human.  The dwarves have slightly larger noses and ears, more facial hair, and smaller eyes.  Dwarves also share similarities to gnomes.

General Personality

Personal

Dwarves are known to be very stubborn.  To them, there is no project too big, no enemy too strong, and no army too swelling.  This gets the race into trouble sometimes, as they rush headlong into danger without assessing the situation.  There innate hardiness helps them push through the trouble they often encounter.

In spite of their stubborn nature, dwarves are quick to recant when they realize they have done something wrong, though even they will not admit to it, seeing that as a weakness.  Rather, dwarves would rather make up for mistakes seemingly as accidentally as the mistake was made in the first place.

Dwarves are also very loyal.  While they fight with everyone, all the time, their tenuous attitude is not to imply anger or dissatisfaction.  They will fight to the last breath to protect their friends, and do not often stand down when an ally’s honor is at stake.

Relationship

In a bizarre twist of common knowledge, dwarven females are said not to exist.  Other accounts say that they simply look like dwarven males, and that other races cannot tell the difference.  In actuality, it is simply part of dwarven culture to have their women well protected, far from battle, or any semblance of danger.  While dwarven men are hard-pressed to avoid battle, it is uncalled for to allow a dwarven female to see anything that could be perceived as a threat.  This goes hand in hand with the loyalty of a dwarf.  While a dwarf would not dare to be called romantic, it is something along that line that guides their culture in this manner.  They do not keep their women sheltered because they think less of them, but because of how much they care for them.

Dwarves are monogamous, and if, for some terrible reason, anything should happen to their mate, they will not find another, preferring to honor the love they once shared until the time of their own passing.

Family

Dwarven families are long running.  Because dwarves can live so long, they have a great deal of offspring, and are often alive long enough to see several generations age as well.  It is because of this large family structure that the dwarves use the traditional “son of…” surname system.  This both honors the father (and subsequent fathers of fathers, if it pertains to their title) and helps to distinguish the family, and clan if needed.

Dwarves often stay linked with their clan, but because of the adventurous nature of the race, they can be pulled far from their families for long periods of time before ever returning.  These long absences are only cause for long celebrations upon homecoming, especially if great honor has been made.

Society

Dwarves live in clans, with the rest of their family.  Clans are usually denoted by environment, prior deeds, or as a reflection of personality.  One such example is the Thunderhammer Clan.  The Thunderhammer dwarves are called such because of both of the aforementioned criteria.  They call a great pair of cliffs their home, where lightning often would strike, causing great peril to anyone who was caught unaware.  They built a huge effigy of their first king, which towered between the two cliffs, and stood a great deal taller.  The lightning strikes this colossal statue instead of the cliffs.  The clan name also denotes their personality, in this instance, the furious speed at which they will attack, and defeat, an enemy.

Behavior toward Other Races

Humans and gnomes are favored races to the dwarves, though it is rumored that orcs are fast on their way at being on the same level.  All three of the races have members that are very unique, and it appeals to the dwarves.

The dwarves are friendly with the gnomes because they have found ways to serve purposes for each other.  The dwarves protect and shelter the gnomes in exchange for assistance with alchemy and engineering.  The gnomes are almost considered the “little brother” race of the dwarves.

Humans are among the dwarves’ greatest allies.  More than once, the two races have faced insurmountable odds in battle, only to come out as the victor.  The dwarves also struck up an alliance as a way of asking for forgiveness for their prior deeds.  When there were only the three prime races, the dwarves played part in the exile of humans.  When the humans finally reappeared on Tellest, they were quick to gain favor with them.  While dwarves and humans rarely live together, it has not been unheard of for larger clans of dwarves to construct nearby annexations of their own cities to serve as a sub-region of their city for the humans (as they have done for the gnomes).

As odd as it is to see, dwarves and orcs have become close over their battle-forged past.  The races both respect each other as fine warriors, and have both taken large strides to become tolerant of each other.

While the dwarves have made fast friends of the humans, gnomes and orcs, their behavior towards goblins and elves are strained at best.

Dwarves do not like goblins.  They find them to be sneaky and mischievous, and they often find them cavorting in the dark places that they have begun to excavate.  The dwarves had begun to find this nothing more than disrespectful, but the goblins made things all the more personal when they first started bringing down the mines the dwarves were working within.

The relationship between dwarves and elves is very tenuous.  Once upon a time, elves and dwarves allied against the humans, exiling them from the surface.  Once the third prime race was gone, however, dwarves began to wonder just how long it would be before the elves would desire their absence as well.  Dwarves began to retreat to their own holes soon after, not willing to test the entire race of elves against their own.  The relationship only weakened once humans reappeared and the dwarves made quick friends with the returning race.

Language

Speech

Dwarves are fluent in common and dwarvish.  They also pride themselves in knowing bits and pieces of the elven languages, which were learned just to inconvenience that race.

Penmanship

Dwarves write in dwarven primarily, which looks very runic, but many also know how to write in common.  The dwarves are thought of as the primary lorekeepers of Tellest.  Their books are large and long, and carry a vast amount of knowledge of ages long past within their pages.

Religion

Personal Beliefs

The dwarves are devout in their religion, believing in the same gods as the humans.  Some say that the dwarves are even more devout than the humans in their worship to the gods.  As such, it is believed that dwarves are one of, if not the most favored races of the gods.

Nomenclature

The names of the gods are different to the dwarves than any other race on Tellest.  Every other race knows the gods by the same exact names.  Dwarves, through their special bond with the gods, know them differently.

History

General History

The dwarves are the second of the prime races of Tellest.  For a long while, the prime races were the only beings of higher intelligence that Tellest had to offer.  However, even though the dwarves were the second race created, it is inferred that they were the last of the three to inhabit the surface (or near-surface) world.

Myths and Legends

It is said that one of the dwarven kings will unite all the clans, and that under his guidance, the dwarven race will thrive once again.  Under one banner, the dwarves would be a powerful force indeed.

Dwarves are a much talked about facet when talking about the city ofKathka.  Supposedly, the dwarves outnumbered any other race that lived in the multiracial city and that because of that, the king of the establishment was one of the dwarves.  Because none can prove the existence of Kathka, no one can prove the claims of the dwarves either, though their stubborn nature is more than enough to convince them.

Technology

General Technology

Dwarves are a race of diggers.  Many of their machines have special implications for mining capabilities, which they sometime apply to combat.  They have unique manners of performing blacksmithing and metallurgy, and are also quite proficient at brewing.  Their craftsmanship knows no bounds, as dwarves are known to create some of the biggest architectural wonders known to Tellest.

Magic

The majority of the race prefers not to delve too deeply into magic.  That being said, sometimes it is necessary for some members of the race to fill those rolls.

Priests (and to a lesser extent, paladins) perform holy magic to heal allies and punish the especially wicked.  Usually, a dwarf who studies holy magic will associate themselves with one of the gods, using their namesake as a window through which to channel their energy.

Dwarves who use offensive magic are very hard to come by.  The dwarves are a proud race which believes that fighting is meant to be done head on.  As such, magi and wizards are almost unheard of.  As rare as they are, however, they have been known to exist.  It is more common to see a dwarven geomancer, as they are more than used to communicating with the earth.

Military/Combat

Military Structure

Dwarves separate their warriors into brigades.  Each one of the groups performs a specific function that they excel at.  Upon completing an objective, the successful brigades usually fall upon their allies, reinforcing them with haste.

Weapons and Tools

Dwarves favor axes and maces, finding them to do the most damage to the largest amount of enemies.  A common saying of the dwarves: “Why stab when you can swing?”  The quicker an enemy can be put down, in the eyes of the dwarves, the better.

Dwarves are a huge fan of siege weaponry.  Catapults, ballistae and drilldozers are all utilized in siege combat.

Wars and Enemies

There is a joke among humans that there has never been a race that the dwarves have not been at war with.  While many of the wars the dwarves have involved themselves in have been cursory at best, it is rare to find a race that has willingly opposed the dwarves.  As much distaste as a dwarf will have for another, they will always avoid war (however skirmishes are more than welcome).

Enemies are much more notable.  The goblins are forefront of the enemies of the stout race.  The dwarves do not take kindly to those who would hurt them, and the destruction of mines and tunnels does not sit well with the dwarves.

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Cebrum

powerball

Biography

Family

Cebrum is not known to have any family.

Ability

Cebrum is known as the lord of death.  It is not known if he is a god, but some people regard him as one, both out of fear, and respect.  He is supposedly able to snuff out a life on a whim, and he looks after the souls of all who have perished under his watch.

Known For

Cebrum is thought of as being the antithesis of Mathias.  Wars between Cebrum and Mathias are believed to be the reason why canyons are carved out throughout the world.

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Batrura

Biography

Nomenclature

Batrura is not the name the dragon was given by his own kind.  Batrura means ‘the betrayer’, and the name was given to him after he first attacked the humans he was supposed to be protecting.

Youth and Family

Batrura was the final of three offspring to be born to a pair of benevolent black dragons, a rarity upon Tellest, since black dragons are known to be the most vicious creatures on the planet.  The pack of dragons resided in a desert region on the far west side of Raleigh.

Batrura’s father was named Godora, the guardian, and his mother was named Duenmatter, the den mother.  His sisters went unnamed to humanity, even as the dragons grew older.

Godora was very peaceful with the neighboring humans within his land.  They had a very symbiotic relationship.  The people offered up food and companionship in exchange for protection.

Betrayal

Godora and Duenmatter were betrayed by the very people they were protecting.  While other dragon’s were decimating the countryside,Raleigh’s king was offering large rewards for the heads of dragons.  Black dragons, being incredibly dangerous, offered up the largest reward.  While Duenmatter slept, the dragons’ human tarries snuck into her den and killed her.  They used Godora’s grief to ambush him as well, and he was slain soon after.  The offspring were spared, as no one even knew of their existence.  Batrura saw everything, however, and quietly began to plot revenge.

Survival, Revenge, and Tragedy

After the slaying of his parents, Batrura approached the humans.  He pretended not to know of their betrayal, and offered up his services, however limited due to his age, to feed his family.  His sisters, too, never knew the truth of their parents’ death, believing that dragon hunters from far to the east had come west in search of a prize.

For over twenty years, Batrura waited, biding his time.  Then, as the humans who killed his parents grew older, and began to die of old age, Batrura struck.  The dragon ravaged the people he was supposedly protecting, murdering the youngest child in every family.  His bloodlust was unyielding, lasting for days and days.

But his vengeance came at a price.  While he was killing the humans he despised so much, a small contingent went to his den, and destroyed his two sisters.  Mad with hate and rage, Batrura demolished the town in its entirety, leaving very few survivors, but just enough to spread the tales of his horrific deeds.

Ascension

Personal Crusade

After his vengeance for his parents has been sated, a new rift had opened up for his sisters.  Batrura had seen what his bloodlust could do if not kept in check, and decided to prevent anymore barbaric occurrences from happening, from either him or the humans.

Batrura began traveling the country, the continent, and eventually the world, finding dragons in need, which were still being hunted by humans and other races.  Rather than killing those who would hunt the dragons, he spared them, and rescued the dragons from harm.

It is important to note that Batrura spared redemption for no dragon, regardless of color, gender or age.  This humility and outreach spawned what was called the “Iridescent Dragonflight”.

The City of Dragons

Batrura began his trust of the humanoid races slowly, but realized he needed them to reach the full potential of his dreams.  His vision settled upon the elves first, finding them a creature of compassion and grace.  He believed if anyone could forgive his prior transgressions, it would be them.

The elves helped Batrura and the Iridescent Dragonflight create a city where dragons and dragonkin could walk freely, safe from those who would persecute them.  Over time, the secrets of the City ofDragonswashed to the ears of other races.  In time, the City ofDragonsbecame a hub for all the goodly races of Tellest, including the once distrusted humans.

A Heart Anew

It was Batrura’s good nature and hard work that led him to the side of Aestrasidus.  The white dragon became his mate, and eventually, the Queen at the side of the King of the City ofDragons.  That King was Batrura.

The Dragon and Draconic Councils

Seeking a way to keep his emotions in check, Batrura suggested a democratic system where the leaders of the races within the City ofDragonswould determine the best course of action based on the needs of their people.  Within this council, each of the subsets of races had their own council.

Batrura and Aestrasidus were but two members of the Dragon Council.  Each of the colored dragonflights was represented, but it was Batrura who delivered the result to the Draconic Council when a decision was reached.

Batrura’s intellect and good nature became renowned, and it was suggested that he become an ambassador for the city.  Too humble to be separated from the other races, he suggested a human to be the ambassador, finding them to be the most versatile of all the races.  The man that was chosen, a wizard named Odicius, became Batrura’s first human friend since the incident in his youth.  Batrura confided in him all the details of his past, seeking forgiveness, which was fully given.  Odicius admired Batrura’s character, and suggested that the two travel as ambassadors together.

The Dragon Wars

Preceding Events

Several of the survivors of Batrura’s vengeful attack bound together, seeking others who had been marred by dragons.  Over twenty long years, they created a dragon hunter army, which eventually discovered the secret City of Dragons.

The city was infiltrated while Batrura and Odicius were tending to business upon another continent.  The city was razed, many members of many races losing their lives.  Supporters of dragons were considered just as dangerous as the winged creatures.  Among those slain, was Batrura’s love, Aestrasidus.

When Batrura returned, his heart shattered.  His beloved mate, and his beloved city lay in ruin, all that he had done wrought to ash.  Odicius tried to calm the dragon’s emotions, but Batrura had given up.  He found out that humans were to blame, and swore vengeance.  Many dragons and dragonkin were quick to take up the cause.

Allies and Enemies

Odicius refused to aid Batrura in his new, sadistic mission, to wipe humans from the face of the earth.  Because of their friendship, Batrura let him live, but banished him eternally from the City of Dragons.

Each of the dragonflights, with the exception of the white dragonflight, sent members to Batrura’s side.

The Five Magi

Five able heroes were hand picked from all over Draconis to rid the world of the carnage that Batrura was wreaking.  They bested he and the other leaders of the dragon forces, but not before he obtained his final vengeance, killing the very humans that killed his beloved Aestrasidus.

Fate

Circumstances of Death

Batrura was sealed away by the five magi.  One of the five gave his life to make sure the spell reached fruition.  The names of the five magi are never given, to protect those who know the ritual, and the way to reverse it.  He was supposedly sealed in what is now known as the Dragon’s Bane mountain range in western Raleigh.  Ironically, this is the same mountain range he was born in.

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Animus

Biography

Family

Animus is the third son of Mathias, the King of the Gods.

Ability

Animus is known as the god of life.  He can supposedly bring someone back from the dead if he so chooses, and his gift also transcends to nature.

Known For

Animus is thought to be Mathias’ favored son, and champion against Cebrum, the lord of death.  It is believed that prayer to Animus prolongs life, as he will protect worshippers from Cebrum’s embrace.

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